Comment by mrandish
1 day ago
> If any AI model were reliable at checking the generated pixels, I could have automated this process, but they simply aren't there yet, so I had to do a lot more manual work than I'd anticipated.
Since the output is so cool and generally interesting, there might be an opportunity for those forking this to do other cities to deploy a web app to crowd source identifying broken tiles and maybe classifying the error or even providing manual hinting for the next run. It takes a village to make a (sim) city! :-)
Yeah I'll get the code out there soon - it's just very vibe-y right now, the repo is a bit of a mess since I never bothered to organize things. The secret sauce is really in the fine-tuning, can definitely get those datasets/models public on oxen.ai too