Comment by pmarreck
7 hours ago
The irony with the chess example is that chess has never been more popular.
Perhaps we're about to experience yet another renaissance of computer languages.
7 hours ago
The irony with the chess example is that chess has never been more popular.
Perhaps we're about to experience yet another renaissance of computer languages.
Chess being popular is mostly because FIDE had a massive push in the last decade to make it more audience friendly. shorter time formats, more engaging commentary etc.
While AI in chess is very cool in its own accord. It is not the driver for the adoption.
Google Trends data for "Chess" worldwide show it trending down from 2004-2016, and then leveling off from 2016 until a massive spike in interest in October 2020, when Queen's Gambit was released. Since then it has had a massive upswing.
This seems like an over simplification. Do many newcomers to chess even know about time formats or watch professional matches? From my anecdotal experience that is a hard no.
Chess programs at primary schools have exploded in the last 10 years and at least in my circle millennial parents seem more likely to push their children to intellectual hobbies than previous generations (at least in my case to attempt to prevent my kids from becoming zombies walking around in pajamas like I see the current high schoolers).
I'd argue the renaissance is already off the ground; one man's vibe-coded-slop is another man's vision that he finally has the tools to realize.
It's allowed me to tackle so many small projects that never would have seen the light of day, simply for lack of time.
I know chess is popular because I have a friend who's enthusiastic about it and plays online regularly.
But I'm out of the loop: in order to maintain popularity, are computers banned? And if so, how is this enforced, both at the serious and at the "troll cheating" level?
(I suppose for casual play, matchmaking takes care of this: if someone is playing at superhuman level due to cheating, you're never going to be matched with them, only with people who play at around your level. Right?)
> But I'm out of the loop: in order to maintain popularity, are computers banned?
Firsrly, yes, you will be banned for playing at an AI level consecutively on most platforms. Secondly, its not very relevant to the concept of gaming. Sure it can make it logistically hard to facilitate, but this has plagued gaming through cheats/hacks since antiquity, and AI can actually help here too. Its simply a cat and mouse game and gamers covet the competitive spirit too much to give in.
Thanks for the reply.
I know pre-AI cheats have ruined some online games, so I'm not sure it's an encouraging thought...
Are you saying AI can help detect AI cheats in games? In real time for some games? Maybe! That'd be useful.
7 replies →
The most serious tournaments are played in person, with measures in place to prevent (e.g.) a spectator with a chess engine on their phone communicating with a player. For online play, it's kind of like the situation for other online games; anti-cheat measures are very imperfect, but blatant cheaters tend to get caught and more subtle ones sometimes do. Big online tournaments can have exam-style proctoring, but outside of that it's pretty much impossible to prevent very light cheating -- e.g. consulting a computer for the standard moves in an opening is very hard to distinguish from just having memorized them. The sites can detect sloppy cheating, e.g. a player using the site's own analysis tools in a separate tab, but otherwise they have to rely on heuristics and probabilistic judgments.
Chess.com has some cool blog posts about it from a year or two back when there was some cheating scandal with a big name player. They compare moves to the optimal move in a statistical fashion to determine if people are cheating. Like if you are a 1000 ELO player and all of a sudden you make a string of stockfish moves in the game, then yeah you are cheating. A 2400 ELO player making a bunch of stock fish moves is less likely to be suspicious. But they also compare many variables in their models to try and sus out suspicious behavior.
Computers are banned in everything except specific tournaments for computers, yeah. If you're found out to have consulted one during a serious competition your wins are of course stripped - a lot of measures have to be taken to prevent someone from getting even a few moves from the model in the bathroom at those.
Not sure how smaller ones do it, but I assume watching to make sure no one has any devices on them during a game works well enough if there's not money at play?