Comment by BeetleB

1 day ago

> In low-level systems software, which is a primary use case for C++

I can assure you: Most C++ SW is not written for low-level.

> exceptions can introduce nasty edge cases that are difficult to detect and reason about.

That's true, except for languages that ensure you can't simply forget that something deep down the stack can throw an exception.

BTW, I'm not saying C++'s exceptions are in any way good. My point is that exceptions are bad in C++, and not necessarily bad in general.

The model of communicating errors with exceptions is really nice. The implementation in C++ ABI's is not done as well as it could be and that results in large sad path perf loss.

> That's true, except for languages that ensure you can't simply forget that something deep down the stack can throw an exception.

Sometimes it is not safe to unwind the stack. The language is not relevant. Not everything that touches your address space is your code or your process.

Exception handlers must have logic and infrastructure to detect these unsafe conditions and then rewrite the control flow to avoid the unsafety. This both adds overhead to the non-exceptional happy path and makes the code flow significantly uglier.

The underlying cause still exists when you don't use exceptions but the code for reasoning about it is highly localized and usually has no overhead because you already have the necessary context to deal with it cleanly.

  • > Sometimes it is not safe to unwind the stack.

    This where garbage collected languages shine.