Comment by direwolf20 13 hours ago Does AMD use a statically linked OpenGL? 3 comments direwolf20 Reply holowoodman 13 hours ago AMD uses the dynamically linked system libGL.so, usually Mesa. direwolf20 10 hours ago So you still need dynamic linking to load the right driver for your graphics card. holowoodman 10 hours ago Most stuff like that uses some kind of "icd" mechanism that does 'dlopen' on the vendor-specific parts of the library. Afaik neither OpenGL nor Vulkan nor OpenCL are usable without at least dlopen, if not full dynamic linking.
holowoodman 13 hours ago AMD uses the dynamically linked system libGL.so, usually Mesa. direwolf20 10 hours ago So you still need dynamic linking to load the right driver for your graphics card. holowoodman 10 hours ago Most stuff like that uses some kind of "icd" mechanism that does 'dlopen' on the vendor-specific parts of the library. Afaik neither OpenGL nor Vulkan nor OpenCL are usable without at least dlopen, if not full dynamic linking.
direwolf20 10 hours ago So you still need dynamic linking to load the right driver for your graphics card. holowoodman 10 hours ago Most stuff like that uses some kind of "icd" mechanism that does 'dlopen' on the vendor-specific parts of the library. Afaik neither OpenGL nor Vulkan nor OpenCL are usable without at least dlopen, if not full dynamic linking.
holowoodman 10 hours ago Most stuff like that uses some kind of "icd" mechanism that does 'dlopen' on the vendor-specific parts of the library. Afaik neither OpenGL nor Vulkan nor OpenCL are usable without at least dlopen, if not full dynamic linking.
AMD uses the dynamically linked system libGL.so, usually Mesa.
So you still need dynamic linking to load the right driver for your graphics card.
Most stuff like that uses some kind of "icd" mechanism that does 'dlopen' on the vendor-specific parts of the library. Afaik neither OpenGL nor Vulkan nor OpenCL are usable without at least dlopen, if not full dynamic linking.