Comment by heyitssim
6 hours ago
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it:
- https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play
- https://craftmygame.com/game/f977040308d84f41b615244b/r/play
Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer.
The engine/editor is at craftmygame.com if anyone wants to poke around!
The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this.
Thanks! Still early days but it's been fun building. Happy to help if you ever want to try making something with it
Is there any text based programming environment for it? the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things and prototyping while still having the text based programming available to modify further
Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas.
Text-based scripting adds complexity and security concerns I'd rather avoid for now.
That said, if users start asking for it, I'll reconsider.
What would you want to do with code that feels limited in the visual editor?
I’ve been playing with it in the last few days and really like UI, feels much more modern than rpg maker!
Thanks! What are you building?
Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to RPGs - platformers, survival, racing, top-down action all work too!