This is why Valve invested so much in Linux. They saw the writing on the wall of Microsoft becoming Apple (but shittier). Now they have an alternative. If Microsoft charges a 30% tax on all Steam transactions and won't let Steam run unless they do that, Valve can heavily push Linux and Steam Machine sales.
At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons, having disappearing controls depending on window size (scrollbars), or having corners so rounded that the click to drag mostly being outside the actual window.
The Windows 11 UI is annoying, but at least it doesn't look like a kid's toy.
What's the purpose of a native build if the windows build runs just as good, or even better?
They ensured that the devs need not worry about another build target that requires extensive QA. Maybe in the distant future we will get ubiquitous native builds, but honestly and again, who cares?
Proton and Wine means there is a single target now, instead of the fragmented mess that is Desktop Linux today.
I'm not sure how they could have failed that if that was never their goal in the first place. The entire point of Proton is that the Win32 API is infinitely more stable and worthwhile to target than anything Linux distros offer, and that the financial incentives aren't there for developers to 5x their platform distribution effort to reach 1% more users. An approach that relies on developers doing that would never work, and fortunately for Valve that isn't their approach.
kernel32+user32+gdi32+d3d[11|12]+dxgi is a pretty great API abstraction for game development. And unlike Linux desktop APIs the Win32 APIs are actually stable, so those games will also work in 5 years, and most importantly, performance is the same or better than on Windows. It's unlikely that game devs directly targeting Vulkan would do any better, and when using a high level engine, any layering overhead in Proton is negligible anyway. And don't even get me started about the state of audio APIs on Linux ;)
Also don't underestimate the amount of workarounds and tweaks that (most likely) go into Proton for games that make poor system API use. Without Proton those game-specific hacks would need to go into MESA, Wayland, X11 or various system audio libraries. At least Proton is one central place to accumulate all the game-specific warts in some dusty corner of their code base.
TL;DR: just think of Proton as an extremely low level and slim cross-platform API for games (not all that different than SDL), and suddenly it makes a lot of sense. And I bet that in 5..10 years Windows will have regressed so much that it might actually be better to run games through a Proton-like shim even on Windows (assuming Windows hasn't become 'yet another Linux distro' by then anyway) ;)
> As long as they depend on Proton, they haven't fully solved their problem.
Maybe not, but they fully solved my problem with games, which was that I could not play on Linux. I started playing again just because of the SteamDeck, I think it's a pretty big achievement :-).
Same, but my PC runs on Linux so I don't feel threatened.
I feel like at some point normies may end up just using iPadOS or Android as a "convergent" device: a tablet/phone that they can plug into a docking station and use as a computer.
I am sort of hoping that it will work with something like GrapheneOS, so that I will be able to benefit from it on my phone.
Well, you should feel threatened. Where do you think the push towards TPM and secure boot is heading? Microsoft is insanely envious of how Apple and Google locked down their platforms and have total control over app stores, and that’s what Microsoft wants too. It’s a huge revenue stream they’re leaving on the table. Now that there’s precedent on mobile, they’ll have no problem pushing it through on desktop.
And once all the normies have moved to iPads, there won’t be a big enough market for anyone to manufacture PC hardware for hobbyists anymore.
So just don't use windows? The only reason I use android to begin with is because the mobile centric distros I looked into didn't appear to be to the point I would want to daily drive them yet. If and when that changes I'll switch.
The only real issue is sourcing good mobile hardware that isn't locked down. At least for the time being the pixel line satisfies that.
Linux seems to be gaining a lot of traction, both with the fall of windows and gaming being more than feasible.
It makes sense for the tech savvy option to succeed, now that personal computing is disappearing. Average folks won’t use a windows/macbook, they’ll use phones and tablets.
My only concern is ending in a macOS+asahi situation where supporting a single device requires mountains of effort.
This is why Valve invested so much in Linux. They saw the writing on the wall of Microsoft becoming Apple (but shittier). Now they have an alternative. If Microsoft charges a 30% tax on all Steam transactions and won't let Steam run unless they do that, Valve can heavily push Linux and Steam Machine sales.
> Microsoft becoming Apple (but shittier)
At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons, having disappearing controls depending on window size (scrollbars), or having corners so rounded that the click to drag mostly being outside the actual window.
The Windows 11 UI is annoying, but at least it doesn't look like a kid's toy.
> At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons
That's just because Microsoft has been there done that already 2 decades ago ;) (IIRC in Windows Vista).
Same with the fine-grained in-your-face permission popups. Introduced by Microsoft in Vista, copied by Apple in Mojave ;)
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Apple's bad ideas look ugly. Microsoft's bad ideas lock you out of your computer, delete your files and give the undeleted files to the FBI.
> At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons,
They did that but made it work well all the way back with Windows 7, maybe even Vista.
And yet they failed to get game devs to natively target SteamOS.
As long as they depend on Proton, they haven't fully solved their problem.
What's the purpose of a native build if the windows build runs just as good, or even better?
They ensured that the devs need not worry about another build target that requires extensive QA. Maybe in the distant future we will get ubiquitous native builds, but honestly and again, who cares?
Proton and Wine means there is a single target now, instead of the fragmented mess that is Desktop Linux today.
I'm not sure how they could have failed that if that was never their goal in the first place. The entire point of Proton is that the Win32 API is infinitely more stable and worthwhile to target than anything Linux distros offer, and that the financial incentives aren't there for developers to 5x their platform distribution effort to reach 1% more users. An approach that relies on developers doing that would never work, and fortunately for Valve that isn't their approach.
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Tbh, why bother?
kernel32+user32+gdi32+d3d[11|12]+dxgi is a pretty great API abstraction for game development. And unlike Linux desktop APIs the Win32 APIs are actually stable, so those games will also work in 5 years, and most importantly, performance is the same or better than on Windows. It's unlikely that game devs directly targeting Vulkan would do any better, and when using a high level engine, any layering overhead in Proton is negligible anyway. And don't even get me started about the state of audio APIs on Linux ;)
Also don't underestimate the amount of workarounds and tweaks that (most likely) go into Proton for games that make poor system API use. Without Proton those game-specific hacks would need to go into MESA, Wayland, X11 or various system audio libraries. At least Proton is one central place to accumulate all the game-specific warts in some dusty corner of their code base.
TL;DR: just think of Proton as an extremely low level and slim cross-platform API for games (not all that different than SDL), and suddenly it makes a lot of sense. And I bet that in 5..10 years Windows will have regressed so much that it might actually be better to run games through a Proton-like shim even on Windows (assuming Windows hasn't become 'yet another Linux distro' by then anyway) ;)
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> As long as they depend on Proton, they haven't fully solved their problem.
Maybe not, but they fully solved my problem with games, which was that I could not play on Linux. I started playing again just because of the SteamDeck, I think it's a pretty big achievement :-).
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Same, but my PC runs on Linux so I don't feel threatened.
I feel like at some point normies may end up just using iPadOS or Android as a "convergent" device: a tablet/phone that they can plug into a docking station and use as a computer.
I am sort of hoping that it will work with something like GrapheneOS, so that I will be able to benefit from it on my phone.
> my PC runs on Linux so I don't feel threatened.
Well, you should feel threatened. Where do you think the push towards TPM and secure boot is heading? Microsoft is insanely envious of how Apple and Google locked down their platforms and have total control over app stores, and that’s what Microsoft wants too. It’s a huge revenue stream they’re leaving on the table. Now that there’s precedent on mobile, they’ll have no problem pushing it through on desktop.
And once all the normies have moved to iPads, there won’t be a big enough market for anyone to manufacture PC hardware for hobbyists anymore.
Neither do I. But with Windows slipping badly, Google could start encroaching on their core tech.
So just don't use windows? The only reason I use android to begin with is because the mobile centric distros I looked into didn't appear to be to the point I would want to daily drive them yet. If and when that changes I'll switch.
The only real issue is sourcing good mobile hardware that isn't locked down. At least for the time being the pixel line satisfies that.
Linux seems to be gaining a lot of traction, both with the fall of windows and gaming being more than feasible.
It makes sense for the tech savvy option to succeed, now that personal computing is disappearing. Average folks won’t use a windows/macbook, they’ll use phones and tablets.
My only concern is ending in a macOS+asahi situation where supporting a single device requires mountains of effort.
The cycling speech since Window XP Toy's R US L&F days, unfortunely.
Less fragmentation, more focus, OEM support on devices selling on regular stores is needed, otherwise we won't get away from the yearly meme.
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The fall of windows and Linux gaining traction.
I've seen that written on here, Reddit, /., digg, hell even on usenet back in the day. . . .
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