Comment by bpye

6 hours ago

There is no DRM on GOG.

https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Last I checked, there is loads of DRM on GOG and most of the games that have it, force you to use Galaxy.

  • Many games with multiplayer features require Galaxy for those multiplayer features. You can consider this DRM-equivalent if you want. However, every singleplayer game on GOG will work without Galaxy installed, and that singleplayer gameplay will be completely DRM-free in every possible way. (That's at least 99.6% of the games on GOG, but eyeballing the 22 games which don't specify that they're singleplayer games, most of them simply have incomplete metadata, so it's really 99.9% of them.)

  • Depending on the launcher does not imply DRM. It could be a features-dependency to make the old games working or just allow certain features.

  • Really? What games are those? I've not encountered a single one :/

    • Off the top of my head Crime Cities on launch forced me to use Galaxy to play it. I vividly remember this because the game also ran like complete crap.

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Yet the standalone offline installed games won't run without libgalaxy.dylib (Mac) or Galaxy64.dll (Windows) which is responsible for outbound connections to https://galaxy-log.gog.com and https://insights-collector.gog.com?

To be clear: if you buy Disco Elysium on GOG, download the "offline game installer" without using Galaxy, install it, and run the game on a desert island, it will work (the network requests fail open). But if you try to run the game after removing the bundled dylib/DLL, it will not.

Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

  • > Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

    Because the developer linked the dynamic library in at compile time instead of writing additional code to load it at runtime and disabling/enabling features based on its presence.

    You can call it budget limitations, incompetence or lack of respect for the customer. Doubt it's intentional DRM though.

Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer.

  • Not quite. You can use Galaxy to download the offline installers (or just do that through the website), but when you install a game through Galaxy, it downloads a special build which it just copies to the right location, without running a separate installer.

  • The running game can also call out to Galaxy and unlock, or not unlock, ingame content based on what it hears back. It's pretty difficult to imagine a definition of "digital rights management" that doesn't include this.

    • As far as I remember, the only games which optionally need Galaxy running are those will online multiplayer, and only if you want to play online. This is because the original developers shutdown their own servers for matchmaking or originally used Steam servers for that. GOG servers are only replacing those.

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