Comment by surgical_fire
7 hours ago
Ahh ok. My bad, I really misunderstood your point then.
To expand on it, to not let the thread go to waste - I think there is value in nostalgia, we should not ignore our past, it makes who we are. But it is important to recognize when something is good only for nostalgia.
For example, I adore the original Phantasy Star. It was the first RPG I played and to this day I remember my absolute awe in exploring an open world. One of the first things I did there was to walk along a narrow path in between some mountains and the ocean, only to be slaughtered by a group of spiders way too strong for me. It was amazing. Getting out into the world, exploring caves, it felt like an adventure. And later getting into an starship and exploring other worlds. Alis Landale is to this day my spirit animal - When I am given the option to create a character I often make a girl with auburn hair and name her Alis.
I came back to this game twice in the past years - once playing it on Emulator with an improvement patch, another on the Switch re-release. I still had fun printing grid paper and drawing maps on my own, going into a 4 level cave to get to a cake shop, etc. But I recognize it is pure nostalgia. Recommending that game should only be done in a "if you want to see an early stage 8-bit RPG, you can do a lot worse than Phantasy Star". When I play a new RPG I am chasing the same rush my 8 year old self had when playing that for the first time.
On the opposite end of the spectrum, I have a lot of trouble nowadays to engage with modern "blockbuster" games, or triple-A if you want to call it that. Even darlings such as Elden Ring or BG3 failed to grab me. In current times, I do find my rush typically on Indies, or at most lower spec games when made by giant publishers. It is no coincidence that I still enjoy Nintendo games, I suppose.
Maybe I am just getting old and jaded lol.
I'm pretty similar. AAA games are very similar to modern blockbuster movies. They're playing to the lowest common denominator, and often aren't motivated by any central vision besides making money. But just like Hollywood, sometimes a really creative project makes it through all that machinery. A series that has worked for me are the modern Doom games. Could have been a lame cash grab but they nailed a really interesting formula and continued to tweak it in each game.
I don't disagree. I really enjoyed Ghost of Tsushima years ago. By all accounts it was very much an AAA game. But enjoying those for me is the exception, not the rule.
On the other hand, I have been finding a lot of fun with Indies. Lower spec games mean seem to have a liberating effect, in that they can experiment with gameplay, aesthetics, style, narrative, etc.
It may be some romanticism on my part, but I think that when a project does not cost hundreds of millions to make, there's less anxiety with taking some risks.
Which brings me to those games made in the 90s. Those games were typically short (an RPG like FF6 that took 50+ hour to finish was gargantuan back in the day). Those games did not have obscene costs, a game flopping didn't mean the studio was closing. Things changed, if for better or worse I can't say.