I would bet SDL; it's a C library that a ton of other libraries are influenced by or based on. It's not usually thought of as an engine on its own nowadays
Nah, like you said, SDL is just window creation and a bit of audio etc. If that counts as a "game engine" then so does every web browser.
EDIT: Sorry if I seem grumpy, I'm not actually grumpy at you, I'm grumpy at PyGame for calling itself a game engine when really it's just SDL + the ability to blend images.
> SDL is just window creation and a bit of audio etc.
It's a bit more than that, especially the current version. You're right that it isn't an engine in and of itself but you could probably build a decent engine on top of it. SDL3 + WASM + Lua would be chef's kiss.
Might’ve been MonoGame? It sounds enough like Godot that you might’ve confused the two, it’s a code-first framework, and it’s popular enough that you might’ve heard of it (Stardew Valley, Bastion, and Celeste are all built on MonoGame)
I would bet SDL; it's a C library that a ton of other libraries are influenced by or based on. It's not usually thought of as an engine on its own nowadays
Nah, like you said, SDL is just window creation and a bit of audio etc. If that counts as a "game engine" then so does every web browser.
EDIT: Sorry if I seem grumpy, I'm not actually grumpy at you, I'm grumpy at PyGame for calling itself a game engine when really it's just SDL + the ability to blend images.
> SDL is just window creation and a bit of audio etc.
It's a bit more than that, especially the current version. You're right that it isn't an engine in and of itself but you could probably build a decent engine on top of it. SDL3 + WASM + Lua would be chef's kiss.
Might’ve been MonoGame? It sounds enough like Godot that you might’ve confused the two, it’s a code-first framework, and it’s popular enough that you might’ve heard of it (Stardew Valley, Bastion, and Celeste are all built on MonoGame)
Nah either it was Irrlicht or it was really just Godot and I simply incorrectly committed to memory what it was.
LibGDX?