Comment by nottorp

9 days ago

> One of the biggest issues is getting abutting triangles to render so you don't have overlapping pixels or gaps. > I did this stuff for a living 30 years ago.

So you did CAD or something like that? Since that matters far less in games.

It still looks janky in games. Look at any old 8/16-bit pre-GPU games. Getting this stuff right is hard.

  • It does. But gamers accepted it and played the hell out of it. That's why I assumed you did CAD.