Comment by nottorp
4 hours ago
> One of the biggest issues is getting abutting triangles to render so you don't have overlapping pixels or gaps. > I did this stuff for a living 30 years ago.
So you did CAD or something like that? Since that matters far less in games.
It still looks janky in games. Look at any old 8/16-bit pre-GPU games. Getting this stuff right is hard.