Comment by cardanome
7 hours ago
You can use C#. It is well supported except for the (currently) missing web target and Microsoft is funding C# support so it will not get abandoned.
You can also use other garbage collected languages. I once tried the Lua bindings and they worked fine.
The problem with C# is that its garbadge collection is not really suited for game dev. The creator of the Mono runtime actually calls using C# his Multi-million dollar mistake and instead works on swift bindings for Godot: https://www.youtube.com/watch?v=tzt36EGKEZo
But if you really love C# nothing is stopping you. I prefer GDScript.
I know, I already use C# for Godot. My original comment was just to explain why I don't use gdscript.
Swift might be cool too, I've only used it a bit but I liked what I saw.