Comment by cardanome
7 hours ago
The Godot devs tried bindings to other languages first and it sucked: https://docs.godotengine.org/en/stable/about/faq.html#what-w...
GDScript might be a bad general purpose language but it is a good language for Godot.
You say Python is a "normal" language for me while I love Python, modern Python has gotten way too complicated and clunky with lots of new features added. For me GDScript feels much closer to the original pythonic ideal. Plus it is much easier to learn for people that are not professional programmers.
Maybe you don't enjoy using GDScript and that is fine but saying it is a "objectively bad" language is really uncalled for. For many devs it is the right fit.
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