Comment by jamesfinlayson
9 days ago
Yeah Cry of Fear really pushed the GoldSource engine to its limits (I think it implemented a custom renderer but the models just push the base engine's limits with regards to maximum polygons and texture sizes).
9 days ago
Yeah Cry of Fear really pushed the GoldSource engine to its limits (I think it implemented a custom renderer but the models just push the base engine's limits with regards to maximum polygons and texture sizes).
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