Comment by jamesfinlayson
11 days ago
Yeah Cry of Fear really pushed the GoldSource engine to its limits (I think it implemented a custom renderer but the models just push the base engine's limits with regards to maximum polygons and texture sizes).
11 days ago
Yeah Cry of Fear really pushed the GoldSource engine to its limits (I think it implemented a custom renderer but the models just push the base engine's limits with regards to maximum polygons and texture sizes).
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