Comment by jama211
10 days ago
Some of these are design decisions, not rough edges. There’s pros and cons. Eg, centralising settings makes it simpler min some ways and more convoluted in others.
That being said clipboard history would be a nice addition. However I never want to see how long until my morning alarm, that’s one thing from android I don’t miss, it would give me immediate anxiety.
Regardless when you’re used to something it often doesn’t feel like “putting up with it”, and when you’re not used to something things that are totally fine can feel like you’re putting up with an annoyance. This works both ways.
Take any iphone user and put an android phone in their hands and within the first two months there will be a lot of things they’ll say “how do android users put up with this stuff” about too.
It’s fine. They’re both fine, it’s about what you’re used to more than anything.
There are some things that are hugely better on the iPhone, like accessibility setting that can be set on a per-app basis. Overall though, I expect the whole UX feeling to differ, but I am surprised that both camps have sort of given up on feature parity. Back in the days when "pull down to refresh" was novel it seems like iOS and Android meticulously copied each other's innovations.
Yeah, there’s been a culture of stability as the platforms mature I suppose
They dont enforce the centralised settings. That is why it is maddening. Some apps have the settings in the settings app. Some do not.
Ehh, there’s a style guide for what should be in each, you get used to it, but I’ll admit it’s not ideal.
They're both emphatically not fine from any erudite informed perspective of what has been better in the past.
I've used small-form factor DOS luggable-bricks, miniature Windows7 7" diagonal laptops (Fuji B112, B2131) obsessively since the epoch, also exotics like Fakespace NDOF dataGloves, yada~ and my usual combination of trackball magicMouse and 3D connextion SpaceNavigator on my desktops. Now I've got an Android tablet and an iPhone which are decidedly not 50 years better.
Neglecting the exotics, UX experience in DOS sometimes was better than, e.g. explicitly touching (yes DOS could do that) somewhere in the middle of a paragraph only to have the cursor leap to the beginning, end, select the entire paragraph (iOS18 or so..) or invoke some unintended 'gesture', and then require twenty more touches of adjustments to getthe selection right.
Using external near-fullsize BT keyboards which actually make typing tolerable on my iPh and DroidTab, I'm constantly taken 'aback' (to memories of the past) by having to remove a finger from the keyboard to the screen to accomplish some cursor positioning that might just as well be done with less trouble with a keyboard touchpad or mouse. I do use a tiny tactile feedback BT keyboard with it's own tiny thumb-trackPad which works nominally better than on-screen keybooards when I'm crunched for space and can't use near fullsize kbs.
Yeah. What I'm used to. All those big keyboards, redundant left AND right handed mice, trackballs, ouch-tablets, and 46" diagonal screens that are still not big enough to not have annoying piles of windows scattered across half-dozen virtual screenspaces each filled with windows still obscuring one another .. while I'm confusedly and involuntarily warped back and forth between unrelated workspaces when all I 'intend' is to open yet aother window of some app like textEdit to use in/with whaterver I'm working on _in the screen I'm working in_. (OSX/MacOS are you listenting?)
Evolved over decades, CAD UIs takes years - longer than the replacement cycles of smartPhones - to become proficient at using them (and zillions in edu-industry tuition fees) Gamers it seems build stuff today with apparent intent that products they produce are 'affectively' challenging, archetype of a game. Perhaps this is intentional? After all the more attention,good or bad, or the money you have to pay to learn how to use something, the more ingratiated you are to continuing to use it, damn all the competition. Forget that like most all affective coding, cognitively burdens conseqently corrodes your abilities to acompplish higher-order objectives unrelated to navigating UIs to accomplsh your intentions.
No drag-and-drop, have to thumbsType everything character by character. Copy/cut/Paste selections when not impossible, barely controllable. Time is displayed but not the date. <eyes wander, sees clock at top of screen>
Gotta go.
That’s a lot of words to say “if I don’t like something it’s objectively wrong” - also your wild rant went on so long and on so many tangents surely I’m not supposed to take you seriously.
This reads like a person trying to imitate a broken LLM that is on a hallucinatory rant. An actual LLM wouldn't be this coherent, though.
Yeah I’ve run into a few of these recently. I can’t work out if there’s just a few unhinged individuals on here or this is some kind of hyper-specific to HN trolling. Maybe a bit of both.