Comment by Bishonen88 16 hours ago 40% cheaper: https://platform.claude.com/docs/en/about-claude/pricing 7 comments Bishonen88 Reply amedviediev 14 hours ago But what about real price in real agentic use? For example, Opus 4.5 was more expensive per token than Sonnet 4.5, but it used a lot less tokens so final price per completed task was very close between the two, with Opus sometimes ending up cheaper worldsavior 15 hours ago How does it work exactly? How this model is cheaper and has the same perf as Opus 4.5? red2awn 12 hours ago Distilling from a teacher (Opus 4.5) and scaling RL more. worldsavior 3 hours ago So less parameters but "better" weights? anthonypasq 15 hours ago this is called progress worldsavior 12 hours ago I'm asking technically how progress works. What is actually being improved here metaltyphoon 14 hours ago Or, we can bleed out cash for a very long time.
amedviediev 14 hours ago But what about real price in real agentic use? For example, Opus 4.5 was more expensive per token than Sonnet 4.5, but it used a lot less tokens so final price per completed task was very close between the two, with Opus sometimes ending up cheaper
worldsavior 15 hours ago How does it work exactly? How this model is cheaper and has the same perf as Opus 4.5? red2awn 12 hours ago Distilling from a teacher (Opus 4.5) and scaling RL more. worldsavior 3 hours ago So less parameters but "better" weights? anthonypasq 15 hours ago this is called progress worldsavior 12 hours ago I'm asking technically how progress works. What is actually being improved here metaltyphoon 14 hours ago Or, we can bleed out cash for a very long time.
red2awn 12 hours ago Distilling from a teacher (Opus 4.5) and scaling RL more. worldsavior 3 hours ago So less parameters but "better" weights?
anthonypasq 15 hours ago this is called progress worldsavior 12 hours ago I'm asking technically how progress works. What is actually being improved here metaltyphoon 14 hours ago Or, we can bleed out cash for a very long time.
worldsavior 12 hours ago I'm asking technically how progress works. What is actually being improved here
But what about real price in real agentic use? For example, Opus 4.5 was more expensive per token than Sonnet 4.5, but it used a lot less tokens so final price per completed task was very close between the two, with Opus sometimes ending up cheaper
How does it work exactly? How this model is cheaper and has the same perf as Opus 4.5?
Distilling from a teacher (Opus 4.5) and scaling RL more.
So less parameters but "better" weights?
this is called progress
I'm asking technically how progress works. What is actually being improved here
Or, we can bleed out cash for a very long time.