Comment by cosmic_cheese

7 days ago

GNOME 2/MATE isn't quite to my taste for my personal use, but it is cozy in a way that post-3.0 versions aren't.

For me it's the difference between "this is a computer" vs "this is a computer trying to be a cell phone". I think that's what everything from the last 15yr is trying to be--a phone. And not everything is a phone. On a computer we have a keyboard and a mouse, which are much, much more precise tools than vague gestures on a touchscreen.

EDIT: I'm gonna go out on a limb here and say this is basically everything that's wrong with the computer(-adjacent) industry. We can appreciate the problem statement by asking "why would anyone want to make a computer be a phone?" The answer is a terminal case of a particularly defensive form of groupthink. It goes something like this:

(1) "everyone is talking about the iPhone" (2) "i need to feel relevant, ergo i must make phone noises too"

then they rub these two neurons together, and since it's the only two they got it isn't hard for them, and this process repeats a few generations and like a nuclear chain reaction soon enough the entire industry is trying to make everything be a fucking phone.

It shouldn't be like that.

EDIT2: As a species we don't play these games with other tools. Cars--some super early attempts had weird shit like tillers for steering but we quickly outgrew that idea and settled on the steering wheel, levers for the other hand, and pedals for the feet. Same with airplanes and tracked vehicles (bulldozers, tanks, etc). Same with machine tools. This stupid game people are playing with computer interfaces these days is fundamentally inhuman.

  • It's so obvious now that you wrote it, but it never occurred to me as such. New desktops, be it macOS, Gnome, Win.. they all look like damn phones and not computers.

    • If you're under 25ish, you probably had a smartphone while still in diapers. When/if you later learn to use a desktop, it being like a smartphone makes it familiar.

      Sucks for us geezers that learned things the other way around though!

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  • Regarding your second edit, there was 100 years of automobile development (or more, depending on how far back you consider things to be in the lineage of a car, vs the predecessors of them) before the first car had a steering wheel. It's just ahistorical to say we quickly outgrew the tiller. We're less than 100 years from the first emergence of digital computers and screens, let alone putting those two together and needing an interface on them.

    I think your broader point is accurate, but computers aren't old enough yet to really compare the evolution of their interfaces to other technologies.

    • Once we settled on the steering wheel, though, we didn't keep trying to make tillers work. That's what I was trying to get at--in other examples of human-machine interfaces we generally don't regress once we've figured it out. But with computers that's exactly what we're doing.

    • Yeah but we can take lessons from that 100 years of car experience of how humans interact with objects and apply a lot of it to computers. Its not like we are starting from scratch like we were 200 years ago.

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  • what would you say makes a UI look as if it's for a computer (genuine)? aside from purely(!) cosmetic things, like the skin on the windows 11 taskbar vs. 10. i think to windows <= xp, or tiling window managers (bar hyprland, probably) as the two most popular evolutions of mouse- vs. keyboard-based UIs (plan 9 probably fits well under the former, too). i guess i'd prefer if macos looked like dwm, but i wonder what else would need to change for the friction i feel with it to disappear.

    • Font rendering with the same hinting as the system you grew up with. Whitespace in the same proportions.

      Can't learn an evolution of the UI paradigm if you subconsciously feel your eyes are working wrong.

      Hence, the person afraid of the computer changing who was described upthread.

      (I was entirely surrounded by such cases when learning computing. So it was a moral and emotional battle at every step besides the sheer figuring things out - on dated, semi-functional miracles of engineering.

      Now consider how, them people somewhere who "keep changing da computah", it's their job. It's us, in fact. And we're more knowledgeable, better organized, and make more than the average user. Plus chances are we're an entirely different part of the globe now where we follow an entirely different culture from our consumers, so things with the baseline mutual comprehensibility are so-so at best.

      And... that's always been the case? And it's what's been giving our computerphobe friends all the right to be afraid. What reason does a FAANG dev even have, to care about your Grandma's eyesight, user experience, or sanity? Or yours? They gotz plenty to care about already, as exhibited by all the thoughtful comments poured into this site.)

    • Information/control density.

      These massive ""finger-friendly"" buttons don't make any sense on a traditional desktop with a mouse, but it makes a ton of sense when you realize the designers were likely designing for mobile and/or touchscreen integration at the same time.

    • Your Honour, the prosecution submits "Windows 10 Redesigned Control Panel" into evidence as exhibit 'A'.

    • A system which embraces the abilities of the mouse and keyboard without pandering to the limitations of the touchscreen. To wit, you have the ability, with a 3 button mouse + scroll wheel, to trivially select any nearby point in 3-space and label it with any one of 3 colors. More if you also allow your other hand to operate a keyboard. I dare you to attempt this with a touchscreen. I doubledare you motherfucker. Say what again.

I've settled on XFCE. It just works. You have to turn too many knobs to make it work on weird DPI / screen sizes, but other than that, it's fine.

Recently, I fired up Win 3.11 in 1600x1200@256 mode to run SimAnt, and was pretty shocked at how much better it felt than most modern operating systems.

I kind of feel like the start menu + task bar were a mistake now.

It is nice having the bluetooth + network icon somewhere accessible, but maybe <ctrl>-space should just pop up a thing that lets you type program names + also temporarily hide all windows over 10% of the screen or something? That'd solve the problem of trying to find program manager to run a second program. Also, the windows in windows approach of program manager wasn't great. Still, it's better than most things out there these days. The icons are so... clean.

  • XFCE is also my go to. But I have moved on from caring too much about desktop environments as long as they don't get in the way. I went through a phase of trying pure openbox and all kinds of things and settled on XFCE. It doesn't do everything like I want but that's fine. I mostly open a terminal, a browser, thunderbird, some programming environment and a latex editor these days.

  • In my opinion, the versions of Mac OS with the Platinum theme (8, 8.5, 9) have aged quite gracefully. It's clearly not modern, but it also doesn't feel particularly old or kludgy or anything, and it's quite clean relative to modern desktops.

    • Same as Windows 3.1, and Windows 95, up to 2000. After some point computers began to be optimized for a non-technical person and here we go... Ads, auto-updates, pop-ups, bright colors, all this fucking desktop circus.

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  • >I fired up Win 3.11 in 1600x1200@256 mode to run SimAnt, and was pretty shocked at how much better it felt than most modern operating systems.

    Maybe for older people who used it back then and have nostalgia for it, but I think at 35 even I'm too young to find that UI appealing for daily driving when linux has WMs/DEs targeted for minimalism, efficiency and productivity but in a modern way.