Comment by matt_heimer 2 days ago Hopefully it would use the Foreign Function and Memory API instead of JNI. 1 comment matt_heimer Reply MrPowerGamerBRÂ 2 days ago I'm pretty sure Mojang will just use the Vulkan bindings provided by LWJGL, considering that Minecraft uses LWJGL
MrPowerGamerBRÂ 2 days ago I'm pretty sure Mojang will just use the Vulkan bindings provided by LWJGL, considering that Minecraft uses LWJGL
I'm pretty sure Mojang will just use the Vulkan bindings provided by LWJGL, considering that Minecraft uses LWJGL