Comment by notenlish

6 days ago

I hope Vibrant Visuals comes to Minecraft Java Edition quickly, it's a shame you need mods to have shaders on Java.

> it's a shame you need mods to have shaders on Java

You don't. Ever since 1.17 you have been able to build GL shaders directly into resource packs. Resource packs don't require any complex loaders and don't pose a malware risk. To install them you can either drag-and-drop them as .zips directly into the resource pack menu, or a server/world can be configured to prompt the installation of a resource pack. These resource pack shaders are not quite as flexible as Aperture, Iris, or Optifine shaders, but they are fairly close in functionality.

I'm curious if they will carry over this functionality for Vulkan shaders embedded into resource packs. I suspect they may not, which is understandable given how it can be used to break the game's functionality much worse than an ordinary resource pack can (not full RCE, though)

It seems kind of odd to play Java edition without mods at all. Wouldn't you have a simpler time on Bedrock?

  • Well... people do call it Bugrock for a reason.

    • Also redstone is different, there's no F3 menu, generally far less vanilla customisability, far more micro-transaction prompting, far fewer commands and I'm sure 20 other things that someone who has actually played Bedrock recently could name

      This thread is quite weird to me. People are massively overstating how important modding is and understating the strength of vanilla Java. Minecraft is not Skyrim

      Speedrunning, anarchy servers, parkour, technical farming, server economy destruction videos and other primarily vanilla Java content forms are as popular as ever or more. Alongside the newer content creators, Hermitcraft is still growing somehow, as is Etho. Besides anarchy a little bit, none of this is reliant on modding

      There are significant updates every year and many people, including me, install them every time they come out and play them in vanilla.

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