Comment by bonesss

4 days ago

Skins, media packs, servers, hosted realms, upsales through all consoles, multiple copies for multiplayer with/between your kids… also a mass revolving shit tumbler of account stuff on the backend that invalidated lots of old accounts…

I bought during the beta for a lifetime of goodies, had to buy it again after the buyout, then again after an update to MS accounts wasn’t acted on, and then for the Switch. I’ve bought Minecraft 4 times, with another on the horizon if it keeps popular.

I don't know what you mean by media packs, but the server software is free, and I believe all of the skins and maps released by Mojang itself on Bedrock's marketplace are also free. It's the third-party stuff that costs money, although I assume Mojang takes their cut.

all of that except realms is bedrock edition, not the java one. I'm honestly pleasantly surprised they haven't killed the java version

  • That was probably their intention, but Bedrock has proven to be full of papercut sized bugs, and maintaining 1:1 behaviour with Java has also proven really difficult. Redstone is notably different/broken with the exception of trivial circuits.

    Until it's possible to convert your world to Bedrock and not have anything in your 'finished' world break, except maybe some giant Redstone machine or one or two known annoyanced, I doubt they'd do it. Mojang presumably still has some autonomy within Microsoft so long as the money keeps coming in, and Mojang presumably knows that pushing this too early is a bad idea. But Microsoft being Microslop, who knows, maybe they'll just do it anyway.

    • I don't think 1:1 behaviour with Java was ever the intent. Redstone works differently due to a combination of different design choices, like not breaking in water (although I can imagine that being an accessibility thing for console players) and less technical debt, making things like movable tile entities possible.