Comment by BigTTYGothGF

3 days ago

> 256 bits is not enough there

Yeah, but the question is: who cares?

Suppose you and I are both simulating card shuffling. We have the exact same setup, and use a 256-bit well-behaved PRNG for randomness. We both re-seed every game from a TRNG. The difference is that you use all 256 bits for your seed, while I use just 128 and zero-pad the rest. The set of all shuffles that can be generated by your method is obviously much larger than the set that can be generated by mine.

But again: who cares? What observable effect could there possibly be for anybody to take action if they know they're in a 128-bit world vs a 256-bit one?

The analogy obviously doesn't generalize downwards, I'd be singing a different tune if it was, say, 32 bits instead of 128.