Comment by rand846633
15 hours ago
I love 0 A.D., and I’m endlessly grateful to all the developers and volunteers who made it happen. Your dedication and skill deserve a monument — my genuine admiration.
I install it every few years, and it’s always a blast, somehow, and I do not know why I never do more than experiment with it..
Gameplay-wise, I find that Beyond All Reason is, as far as open-source RTS games go, a few orders of magnitude more fun and mature. I don’t think there’s any commercially available RTS that can compete with Beyond All Reason in terms of fun and performance.
0AD's web site is rather bad at describing the game, but Beyond All Reason is even worse. I rarely play, so I had never heard about it. Both focus on details, forgetting the main points.
After reading BAR's homepage and the FAQ, I still have no idea what to expect. It could be a purely online game with ads and in-game buys, through a central proprietary server. It could also have a single player campaign.
Good points, the BAR FAQ's first question is "Best Twitch Stream Settings for BAR (OBS)", and the Gameplay page talks about physics, terrain, economy, units and weapons but answers nothing like: is there a single player campaign? Are there AI opponents? what's even the theme/setting of the game?
There are single player scenarios in Beyond All Reason, though not yet a campaign with a narrative.
There are AI opponents and you can configure friendly and hostile AI players. There are also two dedicated "beat waves of enemies then final boss" pve modes.
There's not a real theme other than "robot armies built by commanders with exponentially scaling economy".
There is a lore/backstory/setting planned to be released on March 8th.
BAR is incredible, probably best RTS right now
Thank you 0 A.D. team. My son and I play, it is one of the few things we can do together. Nothing has brought me so much joy as fighting my son: king of the Persian army.
I haven't played Beyond All Reason but looking at the system requirements I'm not surprised it is more fulfilling. 0 A.D. runs on a potato if you look at it threateningly, which makes it a good option to have on a throwaway machine for kids or somesuch.
Those are lowball system requirements too.
You can easily play or spectate a low-unit count game of BAR on any decent 2010+ quad core.
Such a computer won't allow you to play 8v8 that goes into the late-game stage. Sometimes not even 4v4 or 2v2 with players scaling to high unit counts. Some players try anyway. Ignoring player disconnections, half the drama of large-scale games is the one player who's lagging because they're on a potato computer. If the sim doesn't lag, the game will at least be down to single-digit fps.
That means you can't really play multiplayer comfortably, at least not beyond 2-4 players.
For that, you need a recent ryzen or intel. I'd estimate recent as post-covid.
I don't know what combination of things is important; there's larger cpu caches, faster sustained CPU frequencies (TDP and cooling matter there), hardware mitigations for speculative execution bugs, faster ram, resizeable BAR support... but in my experience going from a 6-core skylake-era cpu to a ryzen 9xxx, with the same gpu, made a massive difference. I saw no massive improvement going from a 4-core 2010-era cpu to a 6-core skylake-era cpu; I'd classify both as potatoes for BAR purposes.
My experience is the opposite: 0ad will lag on my laptop once thing become big. BAR will warn that it’s not compatible with my low end intel integrated potato gpu, but it works just fine..
BAR runs fine on low end CPUs...until you have like 2,000 units on speed metal
I had problems with lag years ago but not lately, though I don't do big multiplayer matches with several players and the like.
I'll check BAR out.