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Comment by OkayPhysicist

1 day ago

There have been a few, and they make fantastic examples to bring up when explaining the concept to people without a broad understanding of the market.

There were about 20,000 games released on Steam last year how many worked that way?

  • Why would it be acceptable for a single one to do this?

    And why do you think that games released last year are a good yardstick when we're talking about games being shut down at the end of their lifetime?

    • I'm trying to understand the scope of the issue.

      The reason I picked the last year is to see what the current landscape is. If this is a common practice in need of regulation then I'd expect a large number of current titles present the issue. If it's a 'few' then how many exactly does that imply? If we're talking less than ten then that would be less than 0.05% of games released last year (let alone the number releaded over the last ten).

      Someone linked this page which has 440 dead games over the past few decades which is 2.2% of the output of 2025 but obviously includes many more years, mobile, console releases and so on: https://stopkillinggames.wiki.gg/wiki/Dead_game_list

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