Comment by BlitzGeology91
12 hours ago
> But at least by going down that road, you end up with more games, better games, and people learning skills throughout the process. And who knows, maybe one is a mega success.
Yes, but in that scenario, some really good games would still die. So it would good to make it illegal to kill games in addition to making more games.
> Sure, you can stand there pounding your chest for "democracy," but I contend that those who are building their own things are practicing it far more than those who are demanding others make things for them.
I mean, in the short term, yes, the Stop Killing Games movement is demanding that others do some work for them. But, in the long term, the Stop Killing Games movement is asking for others to do less work.
The only reason why games are being killed are because companies are putting in extra effort to include self-destruct mechanisms in games. If a company doesn’t want to bother disarming these self-destruct mechanisms, then there is a simple solution: don’t create the self-destruct mechanisms to begin with. It’s much easier to create games that don’t have self-destruct mechanisms.
I’m a strong supporter of demanding that companies stop doing bad things and that they put in effort to undo the bad things that they have already done.
There are no self-destruct mechanisms put into games. I’m sure you have a point but this attempt at articulating it is confusing.
What else is a completely unnecessary requirement to sign in to an account to play a single-player game?
A form of copy-protection basically. I get the desire for the emotive framing though but I think the EOL implications were simply not considered. I also agree with the idea that at EOL that copy-protection should be removed. There are however a vanishingly small number of games that are built this way so I'm not sure regulation is the best way of approaching it.
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