Comment by Timon3

8 hours ago

But this is an additional and much less effective layer of copy protection compared to the actual copy protection. The game wouldn't be meaningfully easier to pirate without it.

IMO this means it isn't a form of copy protection.

License verification via a server is a pretty common and normal method of copy protection. For example the JetBrains IDE I'm using at work right now does this.

If it didn't work then players would have no issue with the server being taken offline! But that isn't the case so clearly it impacts people.

  • If you're doing license verification in a way that stops me from playing my legitimately purchased copy & you don't give me a way to continue playing my legitimately purchased copy, it's literally a self-destruct mechanism.

    But the discussion wasn't just about license verification - there have been instances of account requirements that weren't tied to license verification, just to social features, yet the game still didn't work without logging in.