Comment by PacificSpecific
6 hours ago
I generally worked on AAA stuff but the few times I released stuff independently I ended up writing my own framework/engine.
I think the issue was when I used an engine the scope was too large and I never completed the work so I never released the game (or I released it for free because I felt it was incomplete and wasn't worth charging for)
It's great to work in a constrained environment
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