Comment by densh
12 hours ago
I might be the only one, but it's still to this date (and dating all the way back to 2014 with the first iMac 5k display) Apple is the only company that truly gets HIDPI desktop displays with high quality gloss and 200+ ppi at screen this large. In the meantime popular and widely sold gaming screens with matte blur filters and mediocre ppi give me headache and eye fatigue after a few hours of use. Prior generation Studio Display is the only external display that truly worked for text heavy work with my eyes (including software engineering), and I'm sure the latest generation is fantastic as well.
The hardware is great, but the software is lacking. macOS only supports resolution-based scaling which makes anything but the default 200% pixel scaling mode look bad. For example, with a 27" 4K display many users will want to use 150% or 175% scaling to get enough real estate, but the image will look blurry because macOS renders at a higher resolution and then downscales to the 4K resolution of the screen.
Both Windows and Linux (Wayland) support scaling the UI itself, and with their support for sub-pixel anti-aliasing (that macOS also lacks) this makes text look a lot more crisp.
I would love to see examples of this. I have a MBP and a 24" 4K Dell monitor connected via HDMI. I use all kinds of scaled resolutions and I've never noticed anything being jagged or blurry.
Meanwhile in Linux the scaling is generally good, but occasionally I'll run into some UI element that doesn't scale properly, or some application that has a tiny mouse cursor.
And then Windows has serious problems with old apps - blurry as hell with a high DPI display.
Subpixel antialiasing isn't something I miss on macOS because it seems pointless at these resolutions [0]. And I don't think it would work with OLED anyway because the subpixels are arranged differently than a typical conventional LCD.
[0] I remember being excited by ClearType on Windows back in the day, and I did notice a difference. But there's no way I'd be able to discern it on a high DPI display; the conventional antialiasing macOS does is enough.
This [1] has good examples. 24" 4K is on the smaller side and so less noticeable than on larger displays like 27" or 32".
[1] https://bjango.com/articles/macexternaldisplays2/
I have a Macbook pro and a Linux machine attached to my dual 4k monitors.
Fonts on Linux (KDE Plasma on Wayland) look noticeably sharper than the Mac. I don't use subpixel rendering either. I hate that I have to use the Mac for work.
This is correct and also increasingly affecting me as my eyes age. I had to give my Studio Display to my wife because my eyes can't focus at a reasonable distance anymore, and if I moved back further the text was too small to read. I ran the 5K Studio Display at 4K scaled for a bit but it was noticeably blurry.
This would've been easily solved with non-integer scaling, if Apple had implemented that.
(I now use a combo of 4K TV 48" from ~1.5-2 metres back as well as a 4K 27" screen from 1 m away, depending on which room I want to work in. Angular resolution works out similarly (115 pixels per degree).)
All through the 2000s Apple developed non-integer scaling support in various versions of MacOS X under the banner of “resolution independence” - the idea was to use vectors where possible rather than bitmaps so OS UI would look good at any resolution, including non-integer scaling factors.
Some indie Mac developers even started implementing support for it in anticipation of it being officially enabled. The code was present in 10.4 through 10.6 and possibly later, although not enabled by default. Apple gave up on the idea sadly and integer scaling is where we are.
Here’s a developer blog from 2006 playing with it:
> https://redsweater.com/blog/223/resolution-independent-fever
There was even documentation for getting ready to support resolution independence on Apple’s developer portal at one stage, but I sadly can’t find it today.
Here’s a news post from all the way back in 2004 discussing the in development feature in Mac OS tiger:
> https://forums.appleinsider.com/discussion/45544/mac-os-x-ti...
Lots of of folks (myself included!) in the Mac software world were really excited for it back then. It would have permitted you to scale the UI to totally arbitrary sizes while maintaining sharpness etc.
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> This is correct and also increasingly affecting me as my eyes age. I had to give my Studio Display to my wife because my eyes can't focus at a reasonable distance anymore, and if I moved back further the text was too small to read.
> (I now use a combo of 4K TV 48" from ~1.5-2 metres back as well as a 4K 27" screen from 1 m away, depending on which room I want to work in. Angular resolution works out similarly (115 pixels per degree).)
The TV is likely a healthier distance to keep your eyes focused on all day regardless, but were glasses not an option?
If you can get used to using it (which really just requires some practice), the screen magnifier on Mac is fantastic and most importantly it’s extremely low latency (by this I mean, it reacts pretty much instantly when you want to zoom in or out).
Once you get used to flicking in and out of zoom instead of leaning into the monitor it’s great.
As an aside, Windows and Linux share this property too nowadays. Using the screen magnifiers is equally pleasant on any of these OSes. I game on Linux these days and the magnifier there even works within games.
Oh man... I'm in the same situation wrt eyesight. Are you coding on the 4K tv? I have enough space to make that configuration work. TIA
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I just tested on my 4k display and 150% and 175% were not blurry at all. I'm on a 32 inch 4k monitor. Is it possible this information is out of date and was fixed by more recent versions of macos?
Have you ever seen a MacBook air's screen? Those use fractional scaling and look fine.
> For example, with a 27" 4K display many users will want to use 150% or 175% scaling to get enough real estate, but the image will look blurry
I use a Mac with a monitor with these specs (a Dell of some kind, I don't know the model number off the top of my head), at 150% scaling, and it's not blurry at all.
I also feel it's just fine. Not as amazing as the Apple displays, but I'll have to sit really close to make out the difference for text.
> For example, with a 27" 4K display
4K pixels is not enough at 27" for Retina scaling.
Apple uses 5K panels in their 27" displays for this reason.
There are several very good 27" 5K monitors on the market now around $700 to $800. Not as cheap as the 4K monitors but you have to pay for the pixel density.
There are also driver boards that let you convert 27" 5K iMacs into external monitors. I don't recommend this lightly because it's not an easy mod but it's within reason for the motivated Hacker News audience.
If your Mac goes bad it can be worthwile. My friend gave me his pre-Retina 27" iMac, part of the circa-2008 generation of Macs whose GPUs all failed.
I removed all the computing hardware but kept the Apple power supply, instead of using the cheapo one that came with the LCD driver board I bought. I was able to find the PWM specs for the panel, and installed a cheap PWM module with its own frequency & duty-cycle display to drive it and control brightness.
The result is my daily desktop monitor. Spent way too much time on it, but it works great!
Wayland supports it (and Chrome supports it very well) but GTK does not. I run my UI at 200% scaling because graphical Emacs uses GTK to draw text, and that text would be blurry if I ran at my preferred scaling factor of 150% or 175%.
This works with GTK for me at least. I've been using Gnome+Wayland with 150% scaling for almost 4 years now, and I haven't noticed any issues with GTK. Actually, my experience is essentially backwards from yours—anything Electron/Chromium-based needed a bunch of command-line flags to work properly up until a few months ago, whereas GTK apps always just worked without any issues.
GTK uses Pango/Harfbuzz and some other components to draw text, all of which are widely used in other Linux GUI stacks. GTK/GDK do not draw text themselves, so your complaints are not with them directly.
Yeah this is correct, I don't know why you're being downvoted. The decisions Apple made when pivoting their software stack to high-DPI resulted in Macs requiring ultra-dense displays for optimal results - that's a limitation of macOS, not an indictment of less dense displays, which Windows and Linux accommodate much better.
I bought that original 5k iMac on release day in 2014. I was thrilled with that display, and stoked to see the entire display industry go the route of true quadruple-resolution just like smartphone displays did.
Sadly, it basically never happened. There was the LG display that came out a couple of years later. It didn't have great reviews, and it was like two thirds the cost of an entire 5k iMac.
It took Apple over 7 years to release their standalone 5k display, and there are a few other true 5k displays (1440p screen real estate with quadruple-resolution, not the ultrawide 2160p displays branded as "5k") on the market now with prices just starting to drop below 1,000 USD.
Unfortunately in that time I've gotten used to the screen real estate of the ultrawide 1440p monitors (which are now ubiquitous, and hitting ridiculous sub-$300 prices). As of now, my perfect display for office work (gaming, video/photo work, or heavy media playback are different topics) would be 21:9 with 1440p screen real estate with quadruple-resolution—essentially just a wider version of that original 5k iMac display.
I bought an LG Ultrafine 5k at the time and felt kind of stupid for being spending on it. But nearly 10 years later... its still my daily driver. Best ROI of any tech equipment I've bought. It changed my mind about how to think about it, not just the monitor, but having speaker / camera / mac built in, and all over one cable, its been such a joy when I bounce around the house to be able to plugin / unplug so easily; or when I swap from work to personal laptop. Its such a simple setup. Im definitely considering the Apple one, basically regardless of what it costs, once its time. Its simply been too convenient to have a one-plug solution for the laptop that has everything I need, never breaks (my LG may be exception here lol), and that has somehow taken forever to be super ceded by something better.
Only thing that holds back that thought lately is, I'm suddenly spending more and more time in multi-pane terminals, and my screen real estate needs have dropped. The only two things I greatly miss now on my laptop is keyboard quality and general comfort (monitor height, etc).
The iMac Pro is nearly 9 years old at this point. At the time, there was no other option for a retina-quality 27" display, but you could get a 4k 27" for $400.
A decade later, it boggles my mind that it's so hard to find a retina-class desktop monitor. The successor to the Cinema Display is basically an iMac, and priced like it. There have very recently been releases from ASUS and BenQ, but it still feels like an underserved niche, rather than standard expectation.
All that is to say: hard cosign.
The entire monitor market is completely dominated by televisions and it's really, really obvious.
You can get a 27 inch 5k from Asus for $750. A 31.5 inch 6K goes for around $1200. A 28 inch 4K is around $350-$400.
It was also really disappointing to see 24" 4k displays disappear from the market instead of becoming the new standard resolution for that size. A few years ago, there were several options including a cheap LG that was usually around $300 or less. Those all seem to be gone, likely for good, even though there are still plenty of 24" displays with 1080p and even a fair number with 1440p.
Indeed. I’m holding on to my 24” Dell P2415Q that I got like 10 years ago because it’s the perfect size for my desk and there just isn’t anything in that size to replace it with.
I've been very pleased with my ViewSonic VP2488-4K. A little steep for $550, but if you spend any significant time in front of the screen I think it's very much worth it. I'm planning to buy a second one.
The LG UltraFine's were garbage, but got better over time as either the firmware improved or macOS added drivers that worked around the nonsense. For a while I ran with two of them on an iMac Pro with a 5K itself, but switched to a single Pro Display XDR with a laptop eventually. I'm very sad to see the 6K/32" form disappear, it's by far the best screen I've ever used.
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The Studio Display shares a panel with the MSI MPG 271KRAW16
Worth noting that these (and the LG with the same panel) aren’t shipping yet.
Even the new one in this post?
Yes. That MSI monitor was unveiled at CES 2026, alongside several other monitors that use the same panel, such as the LG 27GM950-B.
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So apple is just selling generic white labelled slop as a $5000 premium display?
> So apple is just selling generic white labelled slop
There are only ~5 flat-panel manufacturers worldwide: AU Optronics, Innolux, LG Display, Samsung Display, Sharp Display, and recently BOE Display. Apple has to use one of these, even for its bespoke, notched, curved iPhone/iPad displays.
This new 5K 2304-zone panel was developed by LG Display, and is not 'generic white-labelled slop' by any means. It is an extremely good panel in its own right, probably the bleeding edge of LCD technology today achieving top-notch responsiveness, contrast, and colour depth and accuracy.
That MSI monitor will probably retail for ~£800 as will the Asus and LG equivalents, which is not a trivial amount for a monitor. Apple just marked it up 3×, as they are prone to do for anything.
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There’s a solid use case for matte screens. I use an 800R curved monitor and there’s absolutely no way that would work for me if it wasn’t matte. I know this because when I glance over at my coworker’s 1200R glossy screen it’s like looking in a funhouse mirror.
Edge use case I know.
Personally, I can't handle glossy displays, trying to read with reflections gives me a headache. Most other manufacturers offer both glossy and matte, except for Apple, because they know better.
The nano-texture matte finish is available as an option
Does gloss mean reflective? Like where I can see the room lights reflecting off my screen. I never considered the possibility that someone might consider that a good thing.
In an environment with little to no reflections, gloss looks so much better. It becomes truly transparent with no distraction. Matte displays always have a little frost to them.
If you do most of your computing in a prepared or controlled room, I can see the logic in that, although I think I'm not personally nearly sensitive enough to care.
For me though, I am frequently working in different rooms with arbitrary lighting situations. Net effect of the gloss is negative for me unquestionably.
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What kind of environment is that? Maybe if you're a black person wearing black clothes, no glasses (maybe contacts are ok?) in a room with closed curtains, no lights and nothing reflective, sure.
I used to daily drive an apple thunderbolt display (the last non-retina one, 2560x1440). That thing was atrocious. I could often see the reflections of my glasses, or a white glare if I was wearing a white shirt. At nigh, in a dark office (lights off, just whatever came in from the street).
I'm typing this on a matte "ips black" dell ultrasharp something-or-other at 10% brightness, wearing glasses, a white t-shirt, with an overhead light, and see no reflection or glare on my screen. There's no way in hell I'd go back to a shiny screen.
I understand "anti-glare" technology has improved. The most recent apple screen I've tested is an m1 mbp. It seems somewhat better than my 2013 mbp, but still a worse experience than my 2015 (or thereabouts) 24"@4k dell, which is pretty old technology. My 2025 lenovo has a screen that's much more confortable to use inside.
Paradoxically, I'd say the one environment where I prefer my macs to my matte screens is in bright sunlight. Sure, there are more reflections than you can shake a stick at, but there's always an angle where you can see the part of the screen you want. You have to move around, which is obviously annoying, but you can see. The matte screens just turn to mush. Luckily for me, I hate being out in the sun, so I never encounter this situation in practice.
I think the "frost" you're talking about depends a lot on the screen implementation. I tested once an HP model, 27"@4k, and it did have such an effect. Anecdotally, it didn't handle reflections all that well, either. So maybe it's just a question of lower quality product?
You should try some of the newer OLED panels. They're all glossy and look really good.
Text sucks in oled displays. 200 ppi is not enough to make it look decent.
OLED smartphones have much higher ppi to deal with this.
Upcoming OLED panels are switching to vertical RGB stripe, similar to LCDs, which should fix the remaining text issues.
https://www.tomshardware.com/monitors/lg-display-reveals-wor...
> Text sucks in oled displays.
Not anymore, as long as you make sure that any RGB antialiasing is turned off. Linux defaluts to disabling this and doing only grayscale antialiasing, so it looks great on an OLED out of the box. Windows can be configured to do this.
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WOLED handles text much better than QDOLED, I don't think anyone would say the 27" 4k versions "suck"
4k OLED text is great.
LG used to with the Ultrafine 5k (I believe it's discontinued now?)
I got a deal on a used one last year and I love it. It's the only monitor I've used plugged into a MacBook that didn't look notably off (worse) compared to the MacBook's display sitting next to it. Only thing a bit jarring is it's 60Hz but I can live with it.
The $1600 Studio Display is also 60hz, including this "brand new" one (which appears to be the exact same, just with a new web cam?)
Asus has picked up the 5k 27" monitor from LG, it's the $730 PA27JCV
I've been using a work-issued one since 2018, and my only complaint in 2026 is that some of its rear USB ports are failing.
> In the meantime popular and widely sold gaming screens with matte blur filters and mediocre ppi give me headache and eye fatigue after a few hours of use.
I presume you also mean "when used for text heavy work" here, yes? Or do you mean that these displays tire out your eyes even when used "for what they're for", i.e. gaming? (Because that's a very interesting assertion if so, and I'd like to go into depth about it.)
You are not the only one.
I have an ASUS ProArt Display 27” 5K. And I somewhat regret it.
I love the pixel density. But I don’t love the matte finish. Which is apparently a controversial take. But I really don’t. I like the crisp pop of typography you get with a glossy display. And, for UI design, the matte finish just doesn’t “feel” like the average end-user experience. I am constantly pushing Figma between my laptop display and my monitor to better simulate what a design will look like on an average glossy LCD or OLED display.
I've got that display, too, and quite like it. Matte finish is essential (IMO) if you're annoyed by reflections.
Agreed.
I constantly see people saying Apple displays are a terrible value. Last Apple display I had was the Thunderbolt 27 but from now on I'm sticking with Apple.
I've had nothing but issues with non-Apple monitors as well. Customer service ime is non-existent if you need a repair. For something I rely on to get work done, I'm starting to think the premium is worth it.
> Apple is the only company that truly gets HIDPI desktop displays with high quality gloss and 200+ ppi at screen this large.
And somehow they completely forgot how to seamlessly work with displays in general. Connect multiple displays via Thunderbolt? Nope. Keep layouts when switching displays? No. Running any display at more than 60Hz? No. Remember monitor positions? No.
Great news. Apple announced a 120hz display today.
There are other 120Hz displays than Apple's.
There are even 240Hz displays.
IIRC Apple couldn't get above 60Hz even on third-party displays they explicitly advertised.
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I was using a dell S3225QC with 120 hz and even variable rate with macbook m1 pro. No hdr with 120 or variable rate though, only at 60.