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Comment by cmovq

9 hours ago

> it uses 150% scaling (as opposed to the ideal 200%) which means you have subtle display artifacts

200% is ideal but scaling on Windows has gotten really good. I use 150% on a 4K monitor and it works well.

Not if you move windows between screens with different scaling, or launch apps that don't support the scaling stuff out of the box, or launch apps via X11 forwarding in WSL.

  • All of this works much worse on macOS: Scaling sucks, as it's integer-upscaled rendering + fractional downscaling in a shader. Windows can't span screens either.

    On Windows, the window will adapt as you move its center of gravity across the edge of the screens. Sure, could be better than at the moment where the window is the wrong size, but it would always be blurry.