Comment by sanchitmonga22
3 months ago
Fully public Metal APIs, no private frameworks, no Neural Engine, no undocumented entitlements.
MetalRT is built on the public Metal API. The performance comes from how we use the GPU, not from accessing anything Apple doesn't document.
We specifically chose to stay on public APIs so that MetalRT works on any Apple Silicon Mac without special entitlements or SIP workarounds. This also means its App Store compatible for future macOS/iOS distribution.
The results speak for themselves: 1.1-1.19x faster than Apple's own MLX on identical model files, 4.6x faster on STT, 2.8x faster on TTS. Full methodology published here: https://www.runanywhere.ai/blog/metalrt-fastest-llm-decode-e...
Appreciate the kind words, the "OpenClaw world" framing is exactly why we built this.
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