Comment by jasonwatkinspdx

13 hours ago

I mean back in the day licensing Quake from iD was like that too. It was basically "hey, thanks for the $2 million, here's your cdr and never contact us again."

It was night and day between them and Epic back then, which I think is entirely why Unreal Engine grew to be such a juggernaut, and iD tech stagnated.