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Comment by jasonwatkinspdx

14 hours ago

I mean back in the day licensing Quake from iD was like that too. It was basically "hey, thanks for the $2 million, here's your cdr and never contact us again."

It was night and day between them and Epic back then, which I think is entirely why Unreal Engine grew to be such a juggernaut, and iD tech stagnated.

1 comment

jasonwatkinspdx

Reply

shdh  11 hours ago

Megatexture was also subpar and overcomplicated

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