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Comment by adzm

16 hours ago

And latency!! Anything that needs to be real time is impossible without wired headphones. Even the lowest latency wireless is noticeable.

Not trying to argue against your point, but most of the Bluetooth latency comes from the codec, not from it being wireless. Bluetooth LE Audio comes with LC3 which supports a codec latency of as little as 2.5 ms.

This is the big one for me, I hate all that lag with bluetooth, signal interference, and constantly wondering which device my headphones have connected to. So much easier for so many reasons, with a wire!

Real time covers a lot of different things, and have a lot of different solutions.

Do you mean real time like games? “Wireless” headsets are perfectly fine and usable. Real time audio? Wireless transmitters and receivers exist and are used (granted with wireless in-ears but IMO that’s mostly so the don’t fall out) at the absolute highest level of audio production and live events.

You definitely can’t just say wireless isn’t used for real time.

  • I think we are talking about Bluetooth devices/use cases within the consumer world.

    Real time audio exists for sure. But it doesn't use Bluetooth, and nobody here cares about it, not to mention the amount of investment needed for equipment.

    This is just being pedantic.

  • The wireless used for pro audio is never bluetooth, however.

    • Oh absolutely. The wireless for gaming headsets isn’t Bluetooth either. If your argument is Bluetooth isn’t suitable for real time, I’m on board - I’d even go further and say Bluetooth isn’t suitable for anything other than fire and forget.

      Gaming headsets are usually 2.4GHz wireless, and pro audio stuff is ~500-800MHz and the proper stuff requires a wireless license to use.