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Comment by matheusmoreira

19 hours ago

There is no need for irritation. I condemn all sorts of anticheating software. As far as I'm concerned, if the player wants to cheat he's just exercising his god given rights as the owner of the machine. The computer is ours, we can damn well edit any of its memory if we really want to. Attempts to stop it from happening are unacceptable affronts to our freedom as users.

Simply put, the game companies want to own our machines and tell us what we can or can't do. That's offensive. The machine is ours and we make the rules.

I single out kernel level anticheats because they are trying to defeat the very mitigations we're putting in place to deal with the exact problems you mentioned. Can't isolate games inside a fancy VFIO setup if you have kernel anticheat taking issue with your hypervisor.

> As far as I'm concerned, if the player wants to cheat he's just exercising his god given rights as the owner of the machine.

By this same logic: As far as I'm concerned, if the game developer only wants to allow players running anticheat to use their servers then they're just exercising their god given rights as the owner of the server.

  • This is just yet another example of the remote attestation nonsense where your computer is only "trusted" if it's corporate owned. If you own your machine, you "tampered" with it and as a result you get banned from everything. You get ostracized from digital society.

    My position is this is unfair discrimination that should be punished with the same rigor as literal racism. Video games are the least of our worries here. We have vital services like banks doing this. Should be illegal.

This take sucks. The anticheat software in this context is for competitive games. No one cares about people cheating in isolation in single player games. The anticheat is to stop 1 guy from ruining it for the 9 others he's playing with online.

You can argue about the methods used for anticheat, but your comment here is trying to defend the right to cheat in online games with other people. Just no.

  • PvE shouldn't need it either, and yet games routinely ship with anti-cheat applied to everything (including single player).

    I rather suspect that the reason for this is the current gaming economy of unlockable cosmetics that you can either grind for, or pay for. If people can cheat in single player or PvE, they can unlock the cosmetics without paying. And so...

  • > The anticheat is to stop 1 guy from ruining it for the 9 others he's playing with online.

    Don't play with untrusted randoms. Play with people you know and trust. That's the true solution.

    • That is not the solution if you want to play competitively of whenever you feel like it.

      Kernel level AC is a compromise for sure and it's the gamers job to assess if the game is worth the privacy risk but I'd say it's much more their right to take that risk than the cheaters right to ruin 9 other people's time for their own selfish amusement

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    • I wish that is an option. Nowadays many non competitives games that you play with friends you trust still use EAC (yet accept non-kernel mode operation on Linux). I suppose other than VAC you can't buy a usermode anticheat middleware now.

This is the most asinine take I've seen on the subject in a while.

You may think it's your "god-given right" to cheat in multiplayer games, but the overwhelming majority of rational people simply aren't going to play a game where every lobby is ruined by cheaters.

  • I don't like cheaters either. I just respect their power over their machine and wouldn't see that power usurped by corporations just to put a stop it.

    The computers are supposed to be ours. What we say, goes. Cheating may not be moral but attempts to rob us of the power that enables cheating are even less so.