Comment by htdt
13 hours ago
Bold of you to assume I'm not making this with passion, I've been yelling at LLMs for a year straight, that's basically the 80s experience with better coffee
13 hours ago
Bold of you to assume I'm not making this with passion, I've been yelling at LLMs for a year straight, that's basically the 80s experience with better coffee
The problem is your passion is for the LLM workflow and not the games, and the end result is going to be a powerful way to generate mediocre games.
The majority of all code written is highly mediocre. Acting like most people made good and enjoyable games when it was handcoded is just not right.
The same people who were going to make something good will still make something good, the code imo has very little to do with it.
Passion is necessary but insufficient by itself to make good things
>Acting like most people made good and enjoyable games when it was handcoded is just not right.
Every good and enjoyable game made was handcoded, with art, music, dialogue and design created with intent. I have yet to see a game created with an LLM that's even worth playing, despite countless LLM enthusiasts declaring the death of art , design and programming.
A tool that takes a simple prompt and generates a game from it isn't capable of any of that, and the necessary passion is nonexistent. It's an interesting technical demo but it's useless for gamedev unless your only goal is churning out programmatic slop, which is exactly what it will be used for.
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What is the 80s experience? Are you Jobs yelling at Wozniak or something? It's like people with this view are (or will be) the object lesson of a parable or something.