Comment by busterarm

2 days ago

This style of play is really underrated.

I used to play a half-dozen or so games of Diplomacy at time with daily turns for years.

There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.

There were a bunch of 90s BBS games that worked like this. All the players had so many "turns" (maybe better described as "action points") which they could use for different activities in a given game. They reset each day.

It was more of a mechanism to keep connections shorter because most BBSes only had a few phone lines, or even just one, so the number of simultaneous users was extremely limited.

Used to play a multi-player Lords of Midnight (the Spectrum/C64 game) where each player (up to 8) made their moves in turn. The original used a day/night turn-based system, so using that for 2-8 humans made sense.

It actually improved on the original by introducing new maps, which probably helped players unfamiliar with the original game who could probably draw the map from memory.

Games could often stall where a real-life didn't allow a player time to make their moves.

Yeah! I cannot for the life of me remember the game but I used to play this space nation builder type game around 2004-2007...i was so invested. Then i found out the game resets every ~year. Wow that was a sad morning when i woke up to find out I came 50,000th or something haha.

  • EVE Online? I never played it myself, just know of it.

    • I don't think it was EVE, but i did play a little bit of that for a while. It's funny that we played these more as kids and less as adults, i feel like as an adult this kind of game is more my tempo.