Comment by krastanov

23 days ago

Wine's APIs are more stable than Linux's APIs, so it seems more plausible to me that Wine will become the first class target itself.

I wouldn't be surprised if Wine eventually becomes more stable than Windows.

  • I've experienced multiple instances where (so I heard; I don't use Windows) a Windows Update completely broke a game on Windows for everyone, but Wine/Proton kept running it just fine. So we're already there in some sense.

    • I remember when the shader caching done for a popular game in linux made that game run better than the windows version

  • It feels like it won't be long before Microsoft starts helping with that (by making Windows less stable, not improving Wine).

    • What I wonder about is if MS wants to keep people on windows, what methods they can use to do that. For simple desktop stuff I don't think they have many options to lock in other developers (and their audiences) to windows unless they want do so themselves (putting aside web based or not PC-desktop).

      Bleeding edge gaming and multiplayer anti-cheat is one area where I think having a big company owning the OS probably helps them stay ahead, as that structure probably lets them work with hardware designers to get the capabilities in use (i.e. in new versions of DirectX) and available to software developers first. There's generally a lag in adoption for new features within Vulkan and then usage downstream in wine/proton to get compatibility parity with windows, then the games themselves being able to run feature/performance parity. It'd be interesting to see what cooperation would be needed to have the linux gaming stack equal at the point new features are released, and with the least amount of manual hacks or command line tweaking required for the users. As discussed a few weeks back, tough anti-cheat for linux seems like a paradox with the current methods.

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  • Wine actually does run some ancient Windows games better than Windows 11 itself.

What I'd like to see would be some useful extra APIs in Wine, that would allow it to perform even better in some situations, and that such APIs would be then embraced by the game developers.

Finally some embrace, extend, and extinguish love right back at Microsoft!

Ever since Proton came along, it has been a quiet agreement that Win32 APIs are the best target for Linux support.

Building against the Steam runtime containers seems like the other route, which also gets you more stability.

I agree with this take. Wine/Proton might become something akin to a runtime for games, running on many platforms and consoles. This means devs might stop targeting windows directly, but rather they target wine and you'll need that for your games on Windows.

Valve nudges developers to ship/support their "one best version" of a game, and trust compatibility layers to make it work for everyone else.

For x86, that's Windows. For mobile/VR, it's Android.

People always say this to shit on glibc meanwhile those guys bend over backwards to provide strong API compatibilities. It rubs me off the wrong way.

What glibc does not provide is forward compatibility. An application built with glibc 2.12 will not necessarily work with any older version.

Such application could be rebuilt to work with an older glibc as the API is stable. The ABI is not which is why the application would need to be rebuilt.

glibc does not provide ABI compatibility because from their perspective the software should be rebuilt for newer/older versions as needed. Maintaining a stable ABI mostly helps proprietary software where the source is not available for recompilation. Naturally the gnu guys building glibc don’t care about that use case much.

I guess you didn’t mention glibc in your comment but I already typed this out

  • > What glibc does not provide is forward compatibility. An application built with glibc 2.12 will not necessarily work with any older version.

    Is this correct? I think you perhaps have it backward? If I compile something against the glibc on my system (Debian testing), it may fail to run on older Debian releases that have older glibc versions. But I don't see why an app built against glibc 2.12 wouldn't run on Debian testing. glibc actually does a good job of using symbol versioning, and IIRC they haven't removed any public functions, so I don't see why this wouldn't work.

    More at issue would be the availability of other dependencies. If that old binary compiled against glibc 2.12 was also linked with, say, OpenSSL 0.9.7, I'd have to go out and build a copy of that myself, as Debian no longer provides it, and OpenSSL 3.x is not ABI-compatible.

    > glibc does not provide ABI compatibility because from their perspective the software should be rebuilt for newer/older versions as needed.

    If true (I don't think it is), that is a hard showstopper for most companies that want to develop for Linux. And I wouldn't blame them.

    • I don't know what the official policy is, but glibc uses versioned symbols and certainly provides enough ABI backward-compatibility that the Python package ecosystem is able to define a "manylinux" target for prebuilt binaries (against an older version of glibc, natch) that continues to work even as glibc is updated.

    • Sorry I am not sure if 2.12 is a a recent release or older, I made up this number up

      If the application is built against 2.12 it may link against symbols which are versioned 2.12 and may not work against 2.11 - the opposite (building against 2.11 and running on 2.12) will work

      >If true (I don't think it is), that is a hard showstopper for most companies that want to develop for Linux.

      Not really a show stopper, vendors just do what vendors do and bundle all their dependencies in. Similar to windows when you use anything outside of the win32 API.

      The only problem with this approach is that glibc cannot have multiple versions running at once. We have “fixed” this with process namespaces and hence containers/flatpak where you can bundle everything including your own glibc.

      Naturally the downside is that each app bundles their own libraries.

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    • MUSL is a better libc for companies making proprietary binaries. They can either statically link it, or provide a .so with the musl version they want their programs to use & dynamically link that.

  • No other operating system works like this. Supporting older versions of an OS or runtime with a compiler toolchain a standard expectation of developers.

    • Plenty of operating systems work like this. Just not highly commercial ones because proprietary software is the norm on those.

      From a bit of research it looks like FreeBSD for example only provides a stable ABI within minor versions and I imagine if you build something for FreeBSD 14 it won’t work on 13.

      Stable ABI literally only benefits software where the user doesn’t have the source. Any operating system which assumes you have the source will not prioritize it.

      (Edit: actually thinking harder MacOS/iOS is actually much worse on binary compatibility, as for example Intel binaries will stop working entirely due to M-cpu transition - Apple just hits developers with a stick to rebuild their apps)

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  • I am sorry, I did not mean to imply anyone else is doing something poorly. I believe glibc's (and the rest of the ecosystem of libraries that are probably more limiting) policies and principled stance are quite correct and overall "good for humanity". But as you mentioned, they are inconvenient for a gamer that just wants to run an executable from 10 years ago (for which the source was lost when the game studio was bought).

    • that 10 year old binary should run, unless it links against a library that no longer exists.

      for example here is a 20 year old binary of the game mirrormagic that runs just fine on my modern fedora machine:

          ~/Downloads/mirrormagic-2.0.2> ldd mirrormagic
              linux-gate.so.1 (0xf7f38000)
              libX11.so.6 => /lib/libX11.so.6 (0xf7db5000)
              libm.so.6 => /lib/libm.so.6 (0xf7cd0000)
              libc.so.6 => /lib/libc.so.6 (0xf7ad5000)
              libxcb.so.1 => /lib/libxcb.so.1 (0xf7aa9000)
              /lib/ld-linux.so.2 (0xf7f3b000)
              libXau.so.6 => /lib/libXau.so.6 (0xf7aa4000)
          ~/Downloads/mirrormagic-2.0.2> ls -la mirrormagic
          -rwxr-xr-x. 1 em-bee em-bee 203633 Jun  7  2003 mirrormagic
      

      ok, there are some issues: the sound is not working, and the resolution does not scale. but there are no issues with linked libraries.

  • This a toolchain issue rather than OS issue. This wounldn't have been a problem if gcc/clang just took a --stdlib-version option and built the executables linking to that version of glibc or equivalent.