Comment by 1313ed01

19 hours ago

> The game is still very popular and easy to play. But the obsoletness of DOS

Nothing obsolete about DOS when it comes to playing 2D games. Thanks to DOSBox and other emulators (FreeDOS is also not bad though) it is a fantastic OS (or virtual machine). DOS as a platform for (2D) games has never been better than it is today, on modern hardware running DOSBox.

> Nothing obsolete about DOS when it comes to playing 2D games.

Until you want better graphics, network, touch support, etc, etc.

Some people may not want that; and there are workarounds, even in dosbox itself; still, they are just that.

The page lists similar plans in FAQ: “To add additional functionalities (features) to the game (like online gaming, scalable HQ Grahics, HQ Audio, plugins, etc.).”

I bought some DOS games wrapped in DOSBox on GOG, and I'm not sure if GOG uses some bad version or bad config, but it's pain the the ass - you can't resize a window to be able to actually see something on 4k screen, no obvious way to switch to fullscreen and back, etc.

It's one thing to be able to emulate DOS games (something which worked 20+ years ago), it's another thing to offer reasonable ergonomics in a modern environment...

I'm the author of OpenCiv1 project. The main point of such project is to fix the bugs and to provide additional features. Also, there are multiple live discussions on Civ Fanatics Forums on how to modify Civ1. The people still have endless creativity for Civ1 and this is the way to give it to them :)

What I like about DOSbox are its constraints and limitations.

Of course there plenty of good features missing but on the other hand that’s the point.

Why start in 2d when in reality you want a 3d game?

DOSbox is delivering constraints.

The demo scene died when the constraints were gone and all that was left was showing a movie. On a C64 for example there are no animations per se but maxing out technical prowess combined with design. If it matches optimally it will make you marvel otherwise not so much.

So there is no right or wrong only what do you want?

  • > The demo scene died when the constraints were gone

    The problem was in my opinion not that the constraints were gone, but the fact that the PC did not provide a very stable platform anymore on which you could do some crazy low-level optimizations.