Comment by small_scombrus

6 hours ago

It isn't web based? It's a set of Lua scripts that run locally

They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.

  • Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.

    • Love2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes.