Comment by squeaky-clean
8 hours ago
They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.
8 hours ago
They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.
Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.
Explain this to electron haters.
step 1 htop
there isnt step 2, explain is over
Browser engines are optimized for displaying web pages, not for applications.
60MB+ for a calculator is not optimal.
2 replies →
Love2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes.