Comment by kstrauser

11 hours ago

That’s incredibly clever and a fun read. Well done!

I imagine lots of demo coders glancing back and forth between that writeup and their own carefully hand-tuned assembly.

Thank you!

Demo coding is indeed the primary usecase for this, and the reason for why I started tinkering on it in the first place. That, and people who make homebrewed NES / C64 video games should find it fairly useful for optimizing tight loops and such.