Comment by aylmao

6 hours ago

I grew up with this animation so I didn't consider it annoying until I bought a new Macbook a couple years ago.

I noticed sometimes I would press keyboard shortcuts before my system's focus had switched. Just little stumbles here and there, some inoffensive, some annoying, but who knows maybe I didn't catch enough sleep.

Over time it happened often enough that I decided to google it, and it turns out my muscle memory wasn't failing me; the animation speed did change ever so slightly and was slower in new Macs with 120Hz displays [1][2] (newer MacBooks, 2021+). If you switch your screen to 60Hz it goes back to the faster animation.

Why is this animation slower now, and why does it depend on screen refresh rate? I have some technical theories but can't think of an organizational reason it happened and hasn't been fixed 5 years later at a 3.82 trillion market cap company. If you Google it there's plenty of discussions online about this. It's noticeable and annoying to people who have used the feature often enough.

[1]: https://discussions.apple.com/thread/256124324?sortBy=rank

[2]: https://www.youtube.com/watch?v=gNBWt4NvqHg

Don't know about customizability on MacOS but I've always been very accustomed to animations and recently I just turned them off on Android and Linux and I... Don't miss anything. Turned out they don't add anything other than an initial wow factor.

  • Personally, I think some animations can help add context to what is happening. For example, when using QuickLook, there is an animation when opening/closing QuickLook that zooms out from, and then back to the file location. If doing something with that file after the QL, that little visual clue helps find it faster and know where it opened from.

This is such an insane bug to still have around all these years.

Are apple engineers not using macOS?

  • I think Apple's self-image of being the epitome of design actually acts against them. Leads to monstrosities like Liquid Glass kinda vandalizing random parts of the UI in small ways that I intuitively read as "they are anti-anti-aliasing" not "they added cool refraction effects." It used to be you'd see something in a well-chosen color, now it is just a muddy kind of greyish brownish whatever.

    I'd like to see them make some costly signalling to indicate that they are going to turn it around like maybe buy two Superbowl ads in a row and let the CEO make a personal apology.

    Isn't going to happen because the competition is Microsoft and Intel and Dell who won't hold them accountable and it is just too easy to turn reject iPhone chips into netbooks in 2026.

    • My pet opinion is that Steve Jobs was an asshole but an asshole that used his own products and used his powers of complaining to steer the whole ship to fix major "this annoys me everyday" bugs.

      From my experience, "annoying but not blockers" bugs are often very neglected compared to (1) bugs that actually break things and (2) feature work. Neglecting quality of life issues leads to the "do you even use your product??" kinds of experiences.

      2 replies →

  • I mean, their damn phone keyboards are so bad I'm 100% confident that Tim only does voice to text on his phone. There's no way that the CEO of a company could use a keyboard that horrible and not want to fix it.

    • Why are you paying money for something that you find so terrible when there is a perfectly good alternative.

      Life is too short to waste is using junk you don’t enjoy.

    • It’s SO bad. It makes me not want to use my phone anymore and physically go get my laptop if I’m chatting/messaging someone.

      It’s probably the worst typing experience I’ve had since resistive-touch screens on PDAs. At least with them you could still type what you intended to though, just slowly.

  • Even if they did, what are they going to do? File a bug report that will sit at the bottom of the priority pile forever?

    Devs don't set priorities. Software "Engineers" largely don't get to engineer at all.

  • I wouldn't be surprised. Their 3D solid modeling is done on Windows, so why not their electronics.

I noticed this immediately when I first used a 120Hz macbook in 2021. As a vanilla MacOS UI feature that I'm sure many people use, I can't believe it hasn't been fixed yet.

I would assume it’s something based around whatever deacceleration animation it is calculating? So in the inverse of what you would see in games that don’t support uncapped framerates. It would at least explain why the refresh rate has an inverted relationship