Comment by TonyAlicea10

6 days ago

When I was first starting out as a professional developer 25 years ago doing web development, I had a friend who had retired from NASA and had worked on Apollo.

I asked him “how did you deal with bugs”? He chuckled and said “we didn’t have them”.

The average modern AI-prompting, React-using web developer could not fathom making software that killed people if it failed. We’ve normalized things not working well.

there's a different level of 'good-enough' in each industry and that's normal. When your highest damage of a bad site is reduced revenue (or even just missed free user), you have lower motivation to do it right compared to a living human coming back in one piece.

  • Yes, of course, but a culture of “good enough” can go too far. One may work in a lower-risk context, but we can still learn a lot from robust architectural thinking. Edge cases, security, and more.

    Low quality for a shopping cart feels fine until someone steals all the credit card numbers.

    • Likewise, perfectionism when it is unneeded can slow teams down to a halt for no reason. The balance in most cases is in the middle, and should shift towards 100% correctness as consequences get more dire.

      This is not to say your code should be a buggy mess, but 98% bug free when you're a SaaS product and pushing features is certainly better than 100% bug free and losing ground to competitors.

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