Comment by interstice

10 hours ago

I've been working on this exact idea! But it's late, will remember to come back and check this out to compare notes.

Looking at this now, I like the approach! It's also fundamentally different from mine (maybe phew). The mouse driven approach makes it far more approachable, while mine is deliberately code driven and perhaps more quirky (step export is a code function for example).

Also looking at your API, I used a vector type a lot for defining things like planes, so where you have sketch("xz",func) mines a little more like plane(vec).sketch(). How are you handling sketching directly on arbitrary planes or faces etc?