Comment by boesboes

1 day ago

I have mixed feelings about this concept, I agree that the way clouds work now is far from great and stronger abstractions are possible. But this article offers nothing of the sort, it just handwaves 'we solve some problem and that saves you tokens'???

Checking the current offering, it's just prepaid cloud-capacity with rather low flexibility. It's cheap though, so that is nice I guess. But does this solve anything new? Anything fly.io orso doesn't solve?

What is the new idea here? Or is it just the vibes?

> It's cheap though

As another user notes in this thread, exe.dev isn't that cheap. Their bandwidth pricing is £7/100gb. The lowest compute tier is £20/mo (Fly.io machines/sprites can go for less than £2/mo).

> Anything fly.io also doesn't solve?

exe.dev is comparable to sprites.dev Fly.io launched recently; but with a different pricing model.

David, by the way of Tailscale, themselves were among early users of Fly.io. I read some of David's commentary on "Cloud 1.0" as taking a dig at their friends at Fly.io, too. This is going to be interesting...