Comment by 0x62

20 hours ago

FWIW I've been experimenting with Three.js and AI for the last ~3 years, and noticed a significant improvement in 5.4 - the biggest single generation leap for Three.js specifically. It was most evident in shaders (GLSL), but also apparent in structuring of Three.js scenes across multiple pages/components.

It still struggles to create shaders from scratch, but is now pretty adequate at editing existing shaders.

In 5.2 and below, GPT really struggled with "one canvas, multiple page" experiences, where a single background canvas is kept rendered over routes. In 5.4, it still takes a bit of hand-holding and frequent refactor/optimisation prompts, but is a lot more capable.

Excited to test 5.5 and see how it is in practice.

One struggle I'm having (with Claude) is that most of what it knows about Three.js is outdated. I haven't used GPT in a while, is the grass greener?

Have you tried any skills like cloudai-x/threejs-skills that help with that? Or built your own?

Using Claude for the same context and it’s doing really well with the glsl. since like last September