Comment by Levitating

15 hours ago

> I got to participate in a game that used Meshtastic and GPS

Can you name the game? Meshtastic has got me thinking about that kind of stuff.

It was just something a friend of mine came up with - we called it "Area Capture" or something (and was ironically, mostly vibe-coded).

There were 4 or 5 "color" teams. Each one carries a meshtastic node, and they all report to a central server back at base. The play field was roughly a square mile divided up into a grid of smaller squares. If you walk into one and it's past the cooldown time, it claims it for your team. Most squares at the end of two hours wins. The server would send out updates over meshtastic also: "Blue captures H12" "Red has 18", etc. If you were at the base station, you got to see it all play out live on a big map.

There was another one played at night which was a hide and seek game / capture the flag sort of game. It would tell the seekers some limited information about the seekers, and each side had special functions they could use. Hiders could "go invisible" or fake their location for a certain time. Seekers could call a limited number of "drone strikes" on different squares. The game ends when either the hiders are caught, or they make it to a specific target location.

Lots of possibility for that sort of thing with Meshtastic. I guess either could have run on a phone since now even rural camping areas have decent cell coverage these days, but that's not quite as impressive.