Comment by sidewndr46
1 day ago
Day 1: We aim to demonstrate the effectiveness of an existing industrial catalyst in a novel application that has not seen commercial usage, potentially lowering cost of production of precursors for essential medications
Day 400: Having thoroughly described a universal theory of everything, we set out to build an experimental apparatus in orbit at a Lagrange point capable of detecting a universal particle which acts a mediator for all observable forces in the known universe.
Mine was more:
Day 1: we aim to demonstrate the role of myosin II in the initiation of adhesions in migrating fibroblasts
Day 1047: we aim to get one preparation of fibroblasts to express GFP-myosin and survive long enough to film, just one, come on, please, twenty cells is enough, is that too much to ask
That’s how I do side projects.
I think this is the definition of side projects.
Like, if you stay focused, is it even really a side project?
Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........
You might wonder why a 2d game needs 3d procedural animation, well...
The scope creeps in mysterious ways
"You might wonder why a 2d game needs 3d procedural animation, well..."
To produce better looking assets for the 2D top down world?
Damn, that's an incredible amount of progress in just 400 days
Notice: "We set out to build..."
"Having thoroughly described a universal theory of everything"
That is already something people would call a project.
That is the power of AI.
Don’t sell yourself short!
You could achieve things yourself if you tried!
Hahaha so well said, can relate during my thesis
This comment is screaming out fot 3 or 4 panels and some stick figures.
Lmao accurate
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