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Comment by sidewndr46

1 day ago

Day 1: We aim to demonstrate the effectiveness of an existing industrial catalyst in a novel application that has not seen commercial usage, potentially lowering cost of production of precursors for essential medications

Day 400: Having thoroughly described a universal theory of everything, we set out to build an experimental apparatus in orbit at a Lagrange point capable of detecting a universal particle which acts a mediator for all observable forces in the known universe.

Mine was more:

Day 1: we aim to demonstrate the role of myosin II in the initiation of adhesions in migrating fibroblasts

Day 1047: we aim to get one preparation of fibroblasts to express GFP-myosin and survive long enough to film, just one, come on, please, twenty cells is enough, is that too much to ask

That’s how I do side projects.

  • I think this is the definition of side projects.

    Like, if you stay focused, is it even really a side project?

    Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........

    You might wonder why a 2d game needs 3d procedural animation, well...

    The scope creeps in mysterious ways

    • "You might wonder why a 2d game needs 3d procedural animation, well..."

      To produce better looking assets for the 2D top down world?