Comment by ogig
17 hours ago
My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun = not giving up". Its been awesome at game dev, I gave him game design ideas, he comes with working code. I gave him papers about procedural algos, and he comes with the implementation, brainstorm items, create graphic assets (he created a set of procedural 2d generators as external tools), he even helped me build the lore. These have been one of the most fun times using a computer in a long time. Claude Code + Godot = fun. Going back to it.
I think this is the first time I've seen someone refer to an LLM as "he" rather than "it". No judgement, but I definitely found it interesting (and disconcerting).
I've heard it quite a bit before, but mostly from second-language speakers whose first language don't have impersonal third-person pronouns - e.g. French uses "il" or "elle" for all of "he", "she" or "it".
It doesn't help that the marketing leans heavily on anthropomorphizing LLMs either, IMHO.
As a French native, I agree with you explanation; still, reading "he" for Claude Code was quite disturbing!
What doesn't help also is that translation tools/AI models will naturally translate "il" after "Claude Code" to "he" since Claude is an actual person name.
Using "AI model" instead is translated to "it" by all tools/AI models I tried.
That makes sense, thanks. English is my only language so I hadn't considered that
It's not weird if it comes from ESL. At least in portuguese there's no "it" equivalent for pronouns or any other neutral artifact in the language, in other words, everything has a gender, even an AI model, the same goes for objects e.g.: knife(she), fork(he), spoon(she), plate(he).
People often commit mistakes regarding that, the same way we don't have "they" as pronoun to someone we don't know the gender, so we address to these people as "dele(dela)" (masculine and feminine pronouns).
But if this is coming from someone who has english as a primary language it's definetely weird to treat models as person
Weird. Don’t you have an equivalent to the Spanish “eso, esa”? Gendered object.
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It’s funny with someone coming from Mandarin. There’s no separate he/she/it in spoken Mandarin, so they tend to mix up “he” and “she.” It sounds very strange and gives me some idea of what French speakers must go through when they hear me say “le voiture” or whatever.
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I believe this is common to all the Romance languages.
In the Canadian French dialect all the swear words are incredibly versatile and church-related such as "osti" which I believe refers to the Eucharist.
It just so happens that for nouns beginning with a bowel, you drop the e or the a from le/la, and use an apostrophe.
So if you don't know if it's "le porte" or "la porte" you can use my favorite trick which is to shove osti in there and say "l'osti de porte" which roughly translates to "the goddamn door". You can do this for any noun in French, and Canadian French speakers will get it, though people from France will make fun of you.
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As a native German speaker, I have also referred to a chatbot in English as "he", and similar to you, a native English speaker, felt jarred by it. It was definitely not out of any personification or humanization though. In German, I would say it is "der Chatbot" (from "der Roboter"), which in German is a male noun so I would refer to it as "er" (the male pronoun) - which in my head I autotranslated to "he". Most of the time, though, I think of it (and refer to it) as an LLM, which is "das Sprachmodell" (neutrum), so I automatically translate it to "it".
So that's another, maybe more harmless reason for it.
how does that matter if its he, 'she' till its doing the work. Its artificial, shouldnt try to find means of attachment to it
I mean, both in English and in german, that's how you would talk to a dog. "Er hat in die Ecke gepinkelt"/"He peed in the corner" (or "she", if it's a female dog).
I don't know what is jarring talking about the chatbot like that.
It may be creepier if you said "she wrote that program for me" as you now assign a specific gender to the chatbot.
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I recognise I am revealing a different type of ambient misogyny in my thinking, but choosing to gender an LLM as feminine gives me “I played tomb raider because I enjoy looking at women” vibes. Like somehow “she” is more of a conscious choice than “he” and comes with all the baggage of all cultural differences between genders, when neither choice should do that.
Curiously though I don’t get the same sensation when technologies are gendered by other people. I honestly don’t recall thinking about it when Apple released Siri. (Now I’m second-guessing myself and wondering if I should’ve reacted negatively towards feminine being the default for someone in a personal assistant role.)
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I wouldn't read too much into it, it's natural for non native speakers. In Spanish for example, objects have grammatical gender as well, so it's easy to slip.
Well Claude was named after Shannon
It is common amongst French, Dutch etc speakers where saying "it said x" sounds unnatural.
Russian too. There is a subset of words which are referred to as "it", but for most words "he" or "she" are used regardless of whether these are living things or not. With loanwords we just decide by similarity to other words. Claude is definitely a "he" as the word is the same as a common male name.
This trips me up occasionally when I'm translating things into English. Once, when I referred to an indefinite gender player character in a gacha game as a "he" (because the word "player" is a "he"), quite a few people got mad! Even though in my head I was never trying to imply one way or the other.
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Reminds me of the main character of the show Mrs Davis. She insists on calling the ai it through the entire show.
https://www.imdb.com/title/tt14759574/
Time for claudette to make an apperance!
There's an analyst at my job who calls it "he", who is a native English speaker himself, which I guess is because it's "Claude" (as in Claude Shannon) Code.
That's what I felt when I heard that the god of abraham was a he.
I mean we have all met that one cretin who will discuss over chat by pasting bulletpoints from an LLM. No wonder some of them think it is a living person!
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> No judgment
Yes judgment. Loads of it. Judge away.
This is just bizarre. Do not refer to this product of marketing-technology as you refer to a person. EVER.
The article itself is also probably an attempt at marketing the LLMs too. They are now quite desperate. Expect to see a flood of such "independent" articles over the next 12 mo ths.
What’s fun for me these days is picking up a project I started with an LLM doing agent driven development a few months ago or even a year ago and hit a wall and stopped being able to be picked up by the latest version of Claude and/or codex and bringing it further. Some can now launch some still are too complex for the agent to build. But, it’s getting easier and easier to build personal apps. We are not far off from being able to say “Alexa, build me an app on my iPhone that lets me take pictures of the food in my fridge to compile the nutritional benefits and sync it with my workout app then compare it to the ideal ingredients I should eat based on my fitness goals in my health app and have it set to send me emails where it can find me better ingredients to buy that are cost effective, local, and meet my diet restrictions” and in 15 minutes that app suddenly exists.
Same I purposefully have a number of over ambitious project out of distribution entirely to test so failure mode, mostly games, when one works, well I gained a new game. Can't wait for my 10 player battleship game on a 100x100 grid to be functional.
No, I don’t think we anywhere near that future.
I’d love to see your attempts at this. I think we’re close to something vaguely resembling this at a first glance but nothing that actually works.
> I have a folder with tens of abandoned projects, I re-frame them as experiments at that point.
Interesting, I have just the opposite situation: I have a folder with tens of experiments, many of which have become actual projects at this point.
Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.
I don’t think Godot is any worse than other engines inherently, other than it moving forwards pretty quickly and the latest versions not being in the training data.
I wanted to evaluate which engines would be the best for working with LLMs in and it seems like Flax and Stride kind of come out on top - the former has a lot of stuff out of the box (including terrain) and the latter is all C# basically which is great for debugging. But either way, the source code for both of those makes the functionality a bit easier to track down compared to Godot (which is a lot more complex internally).
So what I do now is have both the engine source code locally alongside the docs and when I want to implement something with AI I just tell it - look at the docs, then at the source if needed, write tests for our code, if something doesn’t work then edit the engine source code in our branch and use the provided convenience script to rebuild the engine (both of those are also pretty fast, I ended up settling on Flax, plus the component model is closer to Unity which I like).
I don’t ask the AI to create scene files though, or any sort of visual assets, but rather stuff like RTS/simulation code. I don’t think any AI is that well optimized for the 3D work outside of simple proof of concept setups.
I had very few issues, sometimes I had to direct CC to the godot docs and we could keep moving. Specifically the tile configuration was a "read the docs" moment. All the functionality is available through code, so nothing CC can't reach afaik. Is there any LLM oriented game engine?
I have taken many stabs at it and Claude will produce stuff but the output is very far away from useful. E.g. "I've created a road and beautiful trees" and what I see is a mess of colors and shapes.
I concur it's bad at directly visual concepts, your prompt is akin to the svg pelican. What I do is asking him for procedural algos, automatas, quadtrees, layered noises, and rig those into the game. Yes, it can't "make the next gta", but with a reasonable scope and knowing what it does best, it has been very easy for me to produce satisfying results.
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Are any LLMs suited at directly modifying game scene/asset/prefabs for any engine?
I have a simple script system in my editor that is designed to let the chatbot (Claude) to work on the content. The script interface lets it to import assets into the project, open them for editing, take a screenshot, export content (and few other things). All data is in JSON so it typically figures out the data format quite fast and easily.
Here screenshots of some UI styles that it generated.
https://github.com/ensisoft/detonator/tree/master/uikit
Bevy is a great engine for LLM-based games because it's 100% code. I'm toying with a few things in it, one of them is an entire-planet economic simulation, and it scales well up to a million dead tiles and 10k-50k live tiles on Apple Silicon, pretty impressive.
do you think so? For me Godot works well with LLM. Unity in another hand, is ill-designed to work with LLM..
On the topic of procedural, one thing I experiment with is having the llm part of the procedural loop.
Sort of writing a narrative on top live.
Unfortunately, local models are still a bit slow and weak but was interesting to see what it came up with nonetheless.
> he explicitly pushed into "lets have V0 game play loop finished,
> he even helped me build the lore. These have been one of the most fun times using a computer in a long time.
Such a warm, touching story about a friendship between a grown up man and his neural network. But at least I had a good, roaring laugh reading this nonsense, thank you for that!
How snarky. You are conflating friendship with admiration for the effectiveness of newfound tool. If it's the "he" that triggers you, feel free to replace with "it". It's just a second-language artifact.
I dunno man. He sounded like he found a new friend in 'him' to me. And it was genuinely hilarious. It took me a while to stop laughing.
> the effectiveness of newfound tool
…and yet, most people continue to say that non standard tooling ecosystems, where the agent cannot run and validate the code it writes, remain difficult and unproductive.
“I just pointed CC at godot and it made a game! This is sooo good”
…is a fairytale.
What tooling are you using to make it run and compile the code? How is it iterating on the project without breaking existing functionality?
None of these are insurmountable, but they require some careful setup.
Posts like this dont make me laugh; they just make me roll my eyes.
Either the OP has not done what they claim.
Or they have spent a lot more time and effort on it than they claim.
> I gave him game design ideas, he comes with working code. I gave him papers about procedural algos, and he comes with the implementation, brainstorm items, create graphic assets (he created a set of procedural 2d generators as external tools), he even helped me build the lore.
Such a sweet story about a boy and his AI.
Unfortunately, I also dont believe in fairytales.
Instead of waving your hands wildly about AI, post some videos and code of the results.
This is hackernews, not hypenews.
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